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test1/game/towers/SeniorDevTower.ts

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import type Phaser from 'phaser'
import { TowerBase } from './TowerBase'
import { AudioEngine } from '../AudioEngine'
import type { EnemyBase } from '../enemies/EnemyBase'
export class SeniorDevTower extends TowerBase {
constructor(scene: Phaser.Scene, gridX: number, gridY: number) {
super(scene, gridX, gridY, 120, 5, 30, 1.0, 'tower-senior')
}
attack(target: EnemyBase): void {
AudioEngine.getInstance().playKeyboard()
this.fireCodeBullet(target)
}
private fireCodeBullet(target: EnemyBase): void {
// 随机代码符号作为子弹
const symbols = ['</>', '{}', '=>', '??', '&&', '||', '++', '!=']
const sym = symbols[Math.floor(Math.random() * symbols.length)]
const bullet = this.scene.add.text(this.px, this.py, sym, {
fontFamily: 'monospace',
fontSize: '13px',
color: '#86efac',
stroke: '#14532d',
strokeThickness: 2,
}).setOrigin(0.5, 0.5).setDepth(13)
const dx = target.x - this.px
const dy = target.y - this.py
const dist = Math.sqrt(dx * dx + dy * dy)
// 子弹速度 1200px/s比原来快 2.4 倍
const duration = (dist / 1200) * 1000
this.scene.tweens.add({
targets: bullet,
x: target.x,
y: target.y,
duration,
ease: 'Linear',
onComplete: () => {
bullet.destroy()
if (!target.isDead) {
target.takeDamage(this.attackDamage)
target.addDOT(10, 3000)
// DOT 命中:绿色代码粒子爆散
for (let i = 0; i < 4; i++) {
const p = this.scene.add.text(
target.x, target.y,
['bug', 'err', '!!!', '???'][i],
{ fontFamily: 'monospace', fontSize: '10px', color: '#22c55e' }
).setOrigin(0.5, 0.5).setDepth(15)
const angle = (i / 4) * Math.PI * 2
this.scene.tweens.add({
targets: p,
x: target.x + Math.cos(angle) * 22,
y: target.y + Math.sin(angle) * 22,
alpha: 0,
duration: 400,
onComplete: () => p.destroy(),
})
}
}
},
})
}
}