feat(game): 添加全套音效系统(背景BGM+7种攻击音+波次/Boss/死亡/建塔音效),纯Web Audio API合成
This commit is contained in:
289
game/AudioEngine.ts
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289
game/AudioEngine.ts
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@@ -0,0 +1,289 @@
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/**
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* AudioEngine — 纯 Web Audio API 程序化合成,零音频文件依赖
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*
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* 使用单例模式,所有音效通过 AudioEngine.getInstance().play('soundName') 调用
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* 背景音乐通过 startBGM() / stopBGM() 控制
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*/
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export class AudioEngine {
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private static _instance: AudioEngine | null = null
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private ctx: AudioContext | null = null
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private bgmNodes: AudioNode[] = []
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private bgmRunning = false
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private muted = false
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private masterGain!: GainNode
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private constructor() {}
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static getInstance(): AudioEngine {
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if (!AudioEngine._instance) AudioEngine._instance = new AudioEngine()
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return AudioEngine._instance
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}
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/** 首次用户交互后调用,初始化 AudioContext */
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init(): void {
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if (this.ctx) return
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try {
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this.ctx = new AudioContext()
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this.masterGain = this.ctx.createGain()
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this.masterGain.gain.value = 0.55
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this.masterGain.connect(this.ctx.destination)
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} catch {
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// 浏览器不支持 Web Audio,静默失败
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}
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}
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setMuted(v: boolean): void {
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this.muted = v
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if (this.masterGain) this.masterGain.gain.value = v ? 0 : 0.55
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}
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isMuted(): boolean { return this.muted }
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private get ac(): AudioContext | null { return this.ctx }
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// ─── 工具方法 ────────────────────────────────────────────────────────────────
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private osc(
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type: OscillatorType,
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freq: number,
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startTime: number,
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endTime: number,
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gainStart = 0.3,
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gainEnd = 0,
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destination: AudioNode | null = null
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): void {
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if (!this.ac) return
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const g = this.ac.createGain()
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g.gain.setValueAtTime(gainStart, startTime)
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g.gain.exponentialRampToValueAtTime(Math.max(gainEnd, 0.001), endTime)
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g.connect(destination ?? this.masterGain)
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const o = this.ac.createOscillator()
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o.type = type
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o.frequency.setValueAtTime(freq, startTime)
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o.connect(g)
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o.start(startTime)
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o.stop(endTime)
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}
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private noise(
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startTime: number,
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duration: number,
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gainVal = 0.15,
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hipass = 0,
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destination: AudioNode | null = null
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): void {
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if (!this.ac) return
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const bufLen = this.ac.sampleRate * duration
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const buf = this.ac.createBuffer(1, bufLen, this.ac.sampleRate)
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const data = buf.getChannelData(0)
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for (let i = 0; i < bufLen; i++) data[i] = Math.random() * 2 - 1
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const src = this.ac.createBufferSource()
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src.buffer = buf
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const g = this.ac.createGain()
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g.gain.setValueAtTime(gainVal, startTime)
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g.gain.exponentialRampToValueAtTime(0.001, startTime + duration)
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if (hipass > 0) {
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const f = this.ac.createBiquadFilter()
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f.type = 'highpass'
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f.frequency.value = hipass
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src.connect(f)
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f.connect(g)
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} else {
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src.connect(g)
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}
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g.connect(destination ?? this.masterGain)
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src.start(startTime)
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src.stop(startTime + duration)
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}
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// ─── 音效库 ─────────────────────────────────────────────────────────────────
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/** 钉钉消息通知音:建塔 / 波次开始 */
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playDingTalk(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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// 叮 — 高频正弦
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this.osc('sine', 1047, t, t + 0.18, 0.4, 0.001)
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// 咚 — 低频跟随
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this.osc('sine', 523, t + 0.1, t + 0.35, 0.25, 0.001)
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}
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/** 钉钉消息发送音(更轻):波次开始 */
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playNotify(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.osc('sine', 880, t, t + 0.12, 0.3, 0.001)
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this.osc('sine', 1320, t + 0.07, t + 0.2, 0.2, 0.001)
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}
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/** 拳击音:实习生近战 */
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playPunch(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.noise(t, 0.06, 0.3, 200)
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this.osc('sine', 120, t, t + 0.06, 0.35, 0.001)
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}
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/** 键盘敲击音:资深开发射击 */
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playKeyboard(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.noise(t, 0.04, 0.18, 1200)
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this.osc('square', 440, t, t + 0.03, 0.12, 0.001)
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}
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/** PPT 大师 AOE — 空洞回声 */
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playPPTBlast(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.osc('sawtooth', 180, t, t + 0.4, 0.2, 0.001)
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this.osc('sine', 90, t, t + 0.5, 0.15, 0.001)
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this.noise(t, 0.3, 0.08, 100)
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}
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/** 产品经理 — 需求变更铃 */
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playPMAttack(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.osc('triangle', 660, t, t + 0.15, 0.25, 0.001)
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this.osc('triangle', 440, t + 0.08, t + 0.25, 0.2, 0.001)
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}
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/** 运营专员 — 数据上涨 */
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playOpsAttack(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.osc('sine', 523, t, t + 0.08, 0.2, 0.001)
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this.osc('sine', 659, t + 0.05, t + 0.15, 0.2, 0.001)
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this.osc('sine', 784, t + 0.1, t + 0.22, 0.2, 0.001)
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}
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/** 外包程序员 — 闷声丢出 */
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playOutsourceAttack(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.noise(t, 0.08, 0.2, 300)
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this.osc('sawtooth', 200, t, t + 0.08, 0.15, 0.001)
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}
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/** 怪物死亡 — 碎纸机 */
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playEnemyDeath(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.noise(t, 0.12, 0.22, 800)
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this.noise(t + 0.05, 0.08, 0.15, 2000)
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}
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/** Boss 登场 — 警报 + 低沉冲击 */
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playBossAppear(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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// 低沉轰鸣
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this.osc('sawtooth', 55, t, t + 1.2, 0.5, 0.001)
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this.osc('sawtooth', 60, t + 0.1, t + 1.0, 0.3, 0.001)
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// 警报扫频
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for (let i = 0; i < 4; i++) {
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const st = t + i * 0.25
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this.osc('square', 440, st, st + 0.1, 0.25, 0.001)
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this.osc('square', 660, st + 0.12, st + 0.22, 0.2, 0.001)
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}
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}
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/** Boss 技能触发 — 电话挂断 */
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playBossSkill(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.osc('square', 1480, t, t + 0.06, 0.3, 0.001)
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this.osc('square', 1109, t + 0.07, t + 0.13, 0.3, 0.001)
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this.osc('square', 740, t + 0.14, t + 0.22, 0.3, 0.001)
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this.noise(t, 0.25, 0.1, 1000)
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}
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/** 塔被摧毁 — 电话挂断 */
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playTowerDestroyed(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.osc('square', 440, t, t + 0.1, 0.35, 0.001)
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this.osc('square', 350, t + 0.1, t + 0.25, 0.35, 0.001)
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this.osc('square', 220, t + 0.2, t + 0.4, 0.35, 0.001)
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this.noise(t, 0.4, 0.12, 500)
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}
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/** 新波次开始 — 钉钉来电铃声 */
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playWaveStart(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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const pattern = [0, 0.18, 0.36, 0.64, 0.82, 1.0]
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const freqs = [784, 784, 784, 659, 784, 880]
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pattern.forEach((delay, i) => {
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this.osc('sine', freqs[i], t + delay, t + delay + 0.14, 0.3, 0.001)
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})
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}
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/** KPI 告警(KPI < 30%)— 紧张低音 */
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playKPIWarning(): void {
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if (!this.ac) return
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const t = this.ac.currentTime
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this.osc('sawtooth', 110, t, t + 0.3, 0.4, 0.001)
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this.osc('sawtooth', 146, t + 0.1, t + 0.3, 0.3, 0.001)
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}
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// ─── 背景音乐 ────────────────────────────────────────────────────────────────
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/**
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* 启动背景音乐(办公室 ambient:低频嗡鸣 + 轻微节奏脉冲)
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* 完全程序化合成,循环播放
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*/
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startBGM(): void {
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if (!this.ac || this.bgmRunning) return
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this.bgmRunning = true
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this._scheduleBGM()
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}
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stopBGM(): void {
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this.bgmRunning = false
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this.bgmNodes.forEach(n => {
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try { (n as OscillatorNode).stop?.() } catch { /* ignore */ }
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})
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this.bgmNodes = []
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}
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private _scheduleBGM(): void {
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if (!this.ac || !this.bgmRunning) return
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const t = this.ac.currentTime
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// 底层办公室嗡鸣(电脑风扇感)
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const droneGain = this.ac.createGain()
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droneGain.gain.value = 0.04
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droneGain.connect(this.masterGain)
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const drone = this.ac.createOscillator()
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drone.type = 'sawtooth'
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drone.frequency.setValueAtTime(55, t)
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drone.frequency.linearRampToValueAtTime(58, t + 8)
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drone.frequency.linearRampToValueAtTime(55, t + 16)
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drone.connect(droneGain)
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drone.start(t)
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drone.stop(t + 16)
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this.bgmNodes.push(drone)
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// 低频键盘噪声节拍(每 0.8s 一拍)
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for (let i = 0; i < 20; i++) {
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const beat = t + i * 0.8
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const ng = this.ac.createGain()
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ng.gain.setValueAtTime(0.03, beat)
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ng.gain.exponentialRampToValueAtTime(0.001, beat + 0.15)
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ng.connect(this.masterGain)
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const ns = this.ac.createOscillator()
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ns.type = 'square'
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ns.frequency.value = i % 4 === 0 ? 130 : i % 2 === 0 ? 110 : 87
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ns.connect(ng)
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ns.start(beat)
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ns.stop(beat + 0.12)
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this.bgmNodes.push(ns)
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}
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// 16s 后循环
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setTimeout(() => {
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if (this.bgmRunning) this._scheduleBGM()
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}, 15500)
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}
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}
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@@ -18,6 +18,7 @@ import { HUD } from './ui/HUD'
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import { WeeklyReportModal } from './ui/WeeklyReportModal'
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import { MapTransitionModal } from './ui/MapTransitionModal'
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import { ALL_MAPS, type MapConfig } from './data/mapConfigs'
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import { AudioEngine } from './AudioEngine'
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void MAP_ROWS; void GAME_HEIGHT; void GAME_WIDTH; void BAR_X; void BAR_Y; void BAR_W; void BAR_H
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@@ -81,7 +82,7 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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this.manager = GameManager.getInstance()
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this.manager.reset()
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// 读取难度(React 层通过 window.__gameDifficulty 传入)
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// 读取难度
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if (typeof window !== 'undefined') {
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const diff = (window as any).__gameDifficulty
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if (diff === 'easy' || diff === 'normal' || diff === 'hard') {
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@@ -99,7 +100,8 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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this.hcText = hudObjs.hcText
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this.towerManager = new TowerManager(this)
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this.weeklyModal = new WeeklyReportModal({ onBossInspection: () => this.freezeAllTowers(3000),
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this.weeklyModal = new WeeklyReportModal({
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onBossInspection: () => this.freezeAllTowers(3000),
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onFullStamina: () => this.refillAllStamina(),
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})
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this.mapTransitionModal = new MapTransitionModal()
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@@ -107,6 +109,7 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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this.hud = new HUD(this)
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this.hud.createWaveButton(() => this.onWaveButtonClick())
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this.loadMap(ALL_MAPS[0])
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if (typeof window !== 'undefined') {
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;(window as any).__gameSelectTower = (type: TowerType | null) => {
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this.selectedTowerType = type
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@@ -114,11 +117,34 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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}
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}
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// 初始化音效引擎(首次点击后激活 AudioContext)
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const audio = AudioEngine.getInstance()
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this.input.once('pointerdown', () => {
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audio.init()
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audio.startBGM()
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})
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// 添加静音切换按钮(右上角)
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this.createMuteButton(audio)
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this.setupInteraction()
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this.setupManagerCallbacks()
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if (typeof window !== 'undefined') { ;(window as any).__gameReady?.() }
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}
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private createMuteButton(audio: AudioEngine): void {
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const btn = this.add.text(GAME_WIDTH - 10, 8, '🔊', {
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fontSize: '16px', backgroundColor: 'rgba(0,0,0,0.35)',
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padding: { x: 6, y: 3 },
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}).setOrigin(1, 0).setDepth(50).setInteractive({ useHandCursor: true })
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btn.on('pointerdown', () => {
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const nowMuted = !audio.isMuted()
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audio.setMuted(nowMuted)
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btn.setText(nowMuted ? '🔇' : '🔊')
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if (!nowMuted) audio.startBGM()
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else audio.stopBGM()
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})
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}
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private setupManagerCallbacks(): void {
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this.manager.onHCChange.push((hc: number) => {
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this.hcText.setText(`HC: ${hc}`)
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@@ -127,6 +153,10 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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this.manager.onKPIChange.push((kpi: number) => {
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updateKPIBar(this.kpiBar, kpi)
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this.kpiText.setText(`${kpi}%`)
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// KPI 危险时播放警告音(每次低于 30% 时触发一次)
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if (kpi <= 30 && kpi > 0) {
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AudioEngine.getInstance().playKPIWarning()
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}
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})
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this.manager.onGameOver.push(() => { this.hud.showGameOver() })
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this.manager.onVictory.push(() => { this.hud.showVictory() })
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@@ -205,6 +235,8 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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this.waveManager.startNextWave()
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const waveNum = this.waveManager.getCurrentWaveNumber()
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this.hud.showWaveBanner(waveNum, this.waveManager.totalWaves)
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// 波次开始音效
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AudioEngine.getInstance().playWaveStart()
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}
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private onWeeklyReport(): void {
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@@ -1,6 +1,7 @@
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import type Phaser from 'phaser'
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import { EnemyBase, type PathPoint } from './EnemyBase'
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import { getRandomQuote } from '../data/quotes'
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import { AudioEngine } from '../AudioEngine'
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export class BossVP extends EnemyBase {
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private skillTimer: number = 20000
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@@ -20,6 +21,8 @@ export class BossVP extends EnemyBase {
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this.imageSprite.setDisplaySize(bossSize, bossSize)
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this.imageSprite.setDepth(12)
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scene.cameras.main.flash(800, 255, 0, 0, false)
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// Boss 登场音效
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AudioEngine.getInstance().playBossAppear()
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this.showBossAlert()
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this.bossLabel = scene.add.text(this.x, this.y + this.cellH * 0.5, '空降VP', {
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fontFamily: 'VT323, monospace', fontSize: '14px',
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@@ -55,6 +58,8 @@ export class BossVP extends EnemyBase {
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private triggerOrgRestructure(): void {
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this.onDestroyTower?.()
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// Boss 技能音效
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AudioEngine.getInstance().playBossSkill()
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const txt = this.scene.add
|
||||
.text(this.x, this.y - 40, '组织架构调整!', {
|
||||
fontFamily: 'VT323, monospace', fontSize: '18px',
|
||||
|
||||
@@ -2,6 +2,7 @@ import type Phaser from 'phaser'
|
||||
import { GameManager } from '../GameManager'
|
||||
import { HUD_HEIGHT } from '../constants'
|
||||
import { getCellSize } from '../mapRenderer'
|
||||
import { AudioEngine } from '../AudioEngine'
|
||||
import { ALL_MAPS } from '../data/mapConfigs'
|
||||
|
||||
export interface PathPoint { x: number; y: number }
|
||||
@@ -228,6 +229,8 @@ export abstract class EnemyBase {
|
||||
this.isDead = true
|
||||
const reward = this.hcRewardBonus ? this.hcReward * 2 : this.hcReward
|
||||
GameManager.getInstance().addHC(reward)
|
||||
// 怪物死亡音效(碎纸机)
|
||||
AudioEngine.getInstance().playEnemyDeath()
|
||||
this.onDeath()
|
||||
this.destroy()
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type Phaser from 'phaser'
|
||||
import { TowerBase } from './TowerBase'
|
||||
import { GameManager } from '../GameManager'
|
||||
import { AudioEngine } from '../AudioEngine'
|
||||
import type { EnemyBase } from '../enemies/EnemyBase'
|
||||
|
||||
export class InternTower extends TowerBase {
|
||||
@@ -32,6 +33,7 @@ export class InternTower extends TowerBase {
|
||||
}
|
||||
|
||||
attack(target: EnemyBase): void {
|
||||
AudioEngine.getInstance().playPunch()
|
||||
const isInstakill = Math.random() < 0.05 && target.hp < 500
|
||||
if (isInstakill) {
|
||||
target.takeDamage(9999)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import type Phaser from 'phaser'
|
||||
import { TowerBase } from './TowerBase'
|
||||
import { AudioEngine } from '../AudioEngine'
|
||||
import type { EnemyBase } from '../enemies/EnemyBase'
|
||||
|
||||
/**
|
||||
@@ -13,6 +14,7 @@ export class OpsTower extends TowerBase {
|
||||
}
|
||||
|
||||
attack(target: EnemyBase): void {
|
||||
AudioEngine.getInstance().playOpsAttack()
|
||||
this.fireChart(target)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import type Phaser from 'phaser'
|
||||
import { TowerBase } from './TowerBase'
|
||||
import { AudioEngine } from '../AudioEngine'
|
||||
import type { EnemyBase } from '../enemies/EnemyBase'
|
||||
|
||||
/**
|
||||
@@ -15,6 +16,7 @@ export class OutsourceTower extends TowerBase {
|
||||
}
|
||||
|
||||
attack(target: EnemyBase): void {
|
||||
AudioEngine.getInstance().playOutsourceAttack()
|
||||
// 5% 概率 Bug 反弹(精力归零)
|
||||
if (Math.random() < 0.05) {
|
||||
this.stamina = 0
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import type Phaser from 'phaser'
|
||||
import { TowerBase } from './TowerBase'
|
||||
import { AudioEngine } from '../AudioEngine'
|
||||
import type { EnemyBase } from '../enemies/EnemyBase'
|
||||
|
||||
/**
|
||||
@@ -15,6 +16,7 @@ export class PMTower extends TowerBase {
|
||||
}
|
||||
|
||||
attack(target: EnemyBase): void {
|
||||
AudioEngine.getInstance().playPMAttack()
|
||||
this.firePRD(target)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import type Phaser from 'phaser'
|
||||
import { TowerBase } from './TowerBase'
|
||||
import { AudioEngine } from '../AudioEngine'
|
||||
import type { EnemyBase } from '../enemies/EnemyBase'
|
||||
|
||||
export class PPTMasterTower extends TowerBase {
|
||||
@@ -12,6 +13,7 @@ export class PPTMasterTower extends TowerBase {
|
||||
}
|
||||
|
||||
attackAoe(enemies: EnemyBase[]): void {
|
||||
AudioEngine.getInstance().playPPTBlast()
|
||||
const rangePx = this.attackRange * this.cellW
|
||||
this.showAoeEffect(rangePx)
|
||||
for (const e of enemies) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import type Phaser from 'phaser'
|
||||
import { TowerBase } from './TowerBase'
|
||||
import { AudioEngine } from '../AudioEngine'
|
||||
import type { EnemyBase } from '../enemies/EnemyBase'
|
||||
|
||||
export class SeniorDevTower extends TowerBase {
|
||||
@@ -8,6 +9,7 @@ export class SeniorDevTower extends TowerBase {
|
||||
}
|
||||
|
||||
attack(target: EnemyBase): void {
|
||||
AudioEngine.getInstance().playKeyboard()
|
||||
this.fireCodeBullet(target)
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ import type Phaser from 'phaser'
|
||||
import { GameManager } from '../GameManager'
|
||||
import { HUD_HEIGHT, COFFEE_COST, STAMINA_MAX, STAMINA_REGEN } from '../constants'
|
||||
import { getCellSize } from '../mapRenderer'
|
||||
import { AudioEngine } from '../AudioEngine'
|
||||
import type { EnemyBase } from '../enemies/EnemyBase'
|
||||
|
||||
export abstract class TowerBase {
|
||||
@@ -141,6 +142,8 @@ export abstract class TowerBase {
|
||||
this.isActive = true
|
||||
this.imageSprite.setAlpha(1)
|
||||
this.updateStaminaBar()
|
||||
// 购买咖啡音效
|
||||
AudioEngine.getInstance().playDingTalk()
|
||||
return true
|
||||
}
|
||||
return false
|
||||
|
||||
@@ -2,6 +2,7 @@ import type Phaser from 'phaser'
|
||||
import { GameManager } from '../GameManager'
|
||||
import { getCellSize } from '../mapRenderer'
|
||||
import { COFFEE_COST } from '../constants'
|
||||
import { AudioEngine } from '../AudioEngine'
|
||||
import type { EnemyBase } from '../enemies/EnemyBase'
|
||||
import { TowerBase } from './TowerBase'
|
||||
import { InternTower } from './InternTower'
|
||||
@@ -60,6 +61,8 @@ export class TowerManager {
|
||||
const tower = this.createTower(type, gridX, gridY)
|
||||
this.towers.push(tower)
|
||||
this.occupiedCells.add(`${gridX},${gridY}`)
|
||||
// 建塔音效(钉钉消息音)
|
||||
AudioEngine.getInstance().playNotify()
|
||||
|
||||
// 监听实习生自毁事件
|
||||
if (tower instanceof InternTower) {
|
||||
@@ -226,6 +229,8 @@ export class TowerManager {
|
||||
this.showDestroyEffect(tower)
|
||||
tower.destroy()
|
||||
this.removeTower(tower)
|
||||
// 塔被摧毁音效
|
||||
AudioEngine.getInstance().playTowerDestroyed()
|
||||
}
|
||||
|
||||
private showDestroyEffect(tower: TowerBase): void {
|
||||
|
||||
Reference in New Issue
Block a user