feat(game): 添加全套音效系统(背景BGM+7种攻击音+波次/Boss/死亡/建塔音效),纯Web Audio API合成

This commit is contained in:
Cloud Bot
2026-03-24 08:01:27 +00:00
parent c8b8c7109f
commit 08a3612ba1
12 changed files with 351 additions and 2 deletions

289
game/AudioEngine.ts Normal file
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@@ -0,0 +1,289 @@
/**
* AudioEngine — 纯 Web Audio API 程序化合成,零音频文件依赖
*
* 使用单例模式,所有音效通过 AudioEngine.getInstance().play('soundName') 调用
* 背景音乐通过 startBGM() / stopBGM() 控制
*/
export class AudioEngine {
private static _instance: AudioEngine | null = null
private ctx: AudioContext | null = null
private bgmNodes: AudioNode[] = []
private bgmRunning = false
private muted = false
private masterGain!: GainNode
private constructor() {}
static getInstance(): AudioEngine {
if (!AudioEngine._instance) AudioEngine._instance = new AudioEngine()
return AudioEngine._instance
}
/** 首次用户交互后调用,初始化 AudioContext */
init(): void {
if (this.ctx) return
try {
this.ctx = new AudioContext()
this.masterGain = this.ctx.createGain()
this.masterGain.gain.value = 0.55
this.masterGain.connect(this.ctx.destination)
} catch {
// 浏览器不支持 Web Audio静默失败
}
}
setMuted(v: boolean): void {
this.muted = v
if (this.masterGain) this.masterGain.gain.value = v ? 0 : 0.55
}
isMuted(): boolean { return this.muted }
private get ac(): AudioContext | null { return this.ctx }
// ─── 工具方法 ────────────────────────────────────────────────────────────────
private osc(
type: OscillatorType,
freq: number,
startTime: number,
endTime: number,
gainStart = 0.3,
gainEnd = 0,
destination: AudioNode | null = null
): void {
if (!this.ac) return
const g = this.ac.createGain()
g.gain.setValueAtTime(gainStart, startTime)
g.gain.exponentialRampToValueAtTime(Math.max(gainEnd, 0.001), endTime)
g.connect(destination ?? this.masterGain)
const o = this.ac.createOscillator()
o.type = type
o.frequency.setValueAtTime(freq, startTime)
o.connect(g)
o.start(startTime)
o.stop(endTime)
}
private noise(
startTime: number,
duration: number,
gainVal = 0.15,
hipass = 0,
destination: AudioNode | null = null
): void {
if (!this.ac) return
const bufLen = this.ac.sampleRate * duration
const buf = this.ac.createBuffer(1, bufLen, this.ac.sampleRate)
const data = buf.getChannelData(0)
for (let i = 0; i < bufLen; i++) data[i] = Math.random() * 2 - 1
const src = this.ac.createBufferSource()
src.buffer = buf
const g = this.ac.createGain()
g.gain.setValueAtTime(gainVal, startTime)
g.gain.exponentialRampToValueAtTime(0.001, startTime + duration)
if (hipass > 0) {
const f = this.ac.createBiquadFilter()
f.type = 'highpass'
f.frequency.value = hipass
src.connect(f)
f.connect(g)
} else {
src.connect(g)
}
g.connect(destination ?? this.masterGain)
src.start(startTime)
src.stop(startTime + duration)
}
// ─── 音效库 ─────────────────────────────────────────────────────────────────
/** 钉钉消息通知音:建塔 / 波次开始 */
playDingTalk(): void {
if (!this.ac) return
const t = this.ac.currentTime
// 叮 — 高频正弦
this.osc('sine', 1047, t, t + 0.18, 0.4, 0.001)
// 咚 — 低频跟随
this.osc('sine', 523, t + 0.1, t + 0.35, 0.25, 0.001)
}
/** 钉钉消息发送音(更轻):波次开始 */
playNotify(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.osc('sine', 880, t, t + 0.12, 0.3, 0.001)
this.osc('sine', 1320, t + 0.07, t + 0.2, 0.2, 0.001)
}
/** 拳击音:实习生近战 */
playPunch(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.noise(t, 0.06, 0.3, 200)
this.osc('sine', 120, t, t + 0.06, 0.35, 0.001)
}
/** 键盘敲击音:资深开发射击 */
playKeyboard(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.noise(t, 0.04, 0.18, 1200)
this.osc('square', 440, t, t + 0.03, 0.12, 0.001)
}
/** PPT 大师 AOE — 空洞回声 */
playPPTBlast(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.osc('sawtooth', 180, t, t + 0.4, 0.2, 0.001)
this.osc('sine', 90, t, t + 0.5, 0.15, 0.001)
this.noise(t, 0.3, 0.08, 100)
}
/** 产品经理 — 需求变更铃 */
playPMAttack(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.osc('triangle', 660, t, t + 0.15, 0.25, 0.001)
this.osc('triangle', 440, t + 0.08, t + 0.25, 0.2, 0.001)
}
/** 运营专员 — 数据上涨 */
playOpsAttack(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.osc('sine', 523, t, t + 0.08, 0.2, 0.001)
this.osc('sine', 659, t + 0.05, t + 0.15, 0.2, 0.001)
this.osc('sine', 784, t + 0.1, t + 0.22, 0.2, 0.001)
}
/** 外包程序员 — 闷声丢出 */
playOutsourceAttack(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.noise(t, 0.08, 0.2, 300)
this.osc('sawtooth', 200, t, t + 0.08, 0.15, 0.001)
}
/** 怪物死亡 — 碎纸机 */
playEnemyDeath(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.noise(t, 0.12, 0.22, 800)
this.noise(t + 0.05, 0.08, 0.15, 2000)
}
/** Boss 登场 — 警报 + 低沉冲击 */
playBossAppear(): void {
if (!this.ac) return
const t = this.ac.currentTime
// 低沉轰鸣
this.osc('sawtooth', 55, t, t + 1.2, 0.5, 0.001)
this.osc('sawtooth', 60, t + 0.1, t + 1.0, 0.3, 0.001)
// 警报扫频
for (let i = 0; i < 4; i++) {
const st = t + i * 0.25
this.osc('square', 440, st, st + 0.1, 0.25, 0.001)
this.osc('square', 660, st + 0.12, st + 0.22, 0.2, 0.001)
}
}
/** Boss 技能触发 — 电话挂断 */
playBossSkill(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.osc('square', 1480, t, t + 0.06, 0.3, 0.001)
this.osc('square', 1109, t + 0.07, t + 0.13, 0.3, 0.001)
this.osc('square', 740, t + 0.14, t + 0.22, 0.3, 0.001)
this.noise(t, 0.25, 0.1, 1000)
}
/** 塔被摧毁 — 电话挂断 */
playTowerDestroyed(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.osc('square', 440, t, t + 0.1, 0.35, 0.001)
this.osc('square', 350, t + 0.1, t + 0.25, 0.35, 0.001)
this.osc('square', 220, t + 0.2, t + 0.4, 0.35, 0.001)
this.noise(t, 0.4, 0.12, 500)
}
/** 新波次开始 — 钉钉来电铃声 */
playWaveStart(): void {
if (!this.ac) return
const t = this.ac.currentTime
const pattern = [0, 0.18, 0.36, 0.64, 0.82, 1.0]
const freqs = [784, 784, 784, 659, 784, 880]
pattern.forEach((delay, i) => {
this.osc('sine', freqs[i], t + delay, t + delay + 0.14, 0.3, 0.001)
})
}
/** KPI 告警KPI < 30%)— 紧张低音 */
playKPIWarning(): void {
if (!this.ac) return
const t = this.ac.currentTime
this.osc('sawtooth', 110, t, t + 0.3, 0.4, 0.001)
this.osc('sawtooth', 146, t + 0.1, t + 0.3, 0.3, 0.001)
}
// ─── 背景音乐 ────────────────────────────────────────────────────────────────
/**
* 启动背景音乐(办公室 ambient低频嗡鸣 + 轻微节奏脉冲)
* 完全程序化合成,循环播放
*/
startBGM(): void {
if (!this.ac || this.bgmRunning) return
this.bgmRunning = true
this._scheduleBGM()
}
stopBGM(): void {
this.bgmRunning = false
this.bgmNodes.forEach(n => {
try { (n as OscillatorNode).stop?.() } catch { /* ignore */ }
})
this.bgmNodes = []
}
private _scheduleBGM(): void {
if (!this.ac || !this.bgmRunning) return
const t = this.ac.currentTime
// 底层办公室嗡鸣(电脑风扇感)
const droneGain = this.ac.createGain()
droneGain.gain.value = 0.04
droneGain.connect(this.masterGain)
const drone = this.ac.createOscillator()
drone.type = 'sawtooth'
drone.frequency.setValueAtTime(55, t)
drone.frequency.linearRampToValueAtTime(58, t + 8)
drone.frequency.linearRampToValueAtTime(55, t + 16)
drone.connect(droneGain)
drone.start(t)
drone.stop(t + 16)
this.bgmNodes.push(drone)
// 低频键盘噪声节拍(每 0.8s 一拍)
for (let i = 0; i < 20; i++) {
const beat = t + i * 0.8
const ng = this.ac.createGain()
ng.gain.setValueAtTime(0.03, beat)
ng.gain.exponentialRampToValueAtTime(0.001, beat + 0.15)
ng.connect(this.masterGain)
const ns = this.ac.createOscillator()
ns.type = 'square'
ns.frequency.value = i % 4 === 0 ? 130 : i % 2 === 0 ? 110 : 87
ns.connect(ng)
ns.start(beat)
ns.stop(beat + 0.12)
this.bgmNodes.push(ns)
}
// 16s 后循环
setTimeout(() => {
if (this.bgmRunning) this._scheduleBGM()
}, 15500)
}
}

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@@ -18,6 +18,7 @@ import { HUD } from './ui/HUD'
import { WeeklyReportModal } from './ui/WeeklyReportModal' import { WeeklyReportModal } from './ui/WeeklyReportModal'
import { MapTransitionModal } from './ui/MapTransitionModal' import { MapTransitionModal } from './ui/MapTransitionModal'
import { ALL_MAPS, type MapConfig } from './data/mapConfigs' import { ALL_MAPS, type MapConfig } from './data/mapConfigs'
import { AudioEngine } from './AudioEngine'
void MAP_ROWS; void GAME_HEIGHT; void GAME_WIDTH; void BAR_X; void BAR_Y; void BAR_W; void BAR_H void MAP_ROWS; void GAME_HEIGHT; void GAME_WIDTH; void BAR_X; void BAR_Y; void BAR_W; void BAR_H
@@ -81,7 +82,7 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
this.manager = GameManager.getInstance() this.manager = GameManager.getInstance()
this.manager.reset() this.manager.reset()
// 读取难度React 层通过 window.__gameDifficulty 传入) // 读取难度
if (typeof window !== 'undefined') { if (typeof window !== 'undefined') {
const diff = (window as any).__gameDifficulty const diff = (window as any).__gameDifficulty
if (diff === 'easy' || diff === 'normal' || diff === 'hard') { if (diff === 'easy' || diff === 'normal' || diff === 'hard') {
@@ -99,7 +100,8 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
this.hcText = hudObjs.hcText this.hcText = hudObjs.hcText
this.towerManager = new TowerManager(this) this.towerManager = new TowerManager(this)
this.weeklyModal = new WeeklyReportModal({ onBossInspection: () => this.freezeAllTowers(3000), this.weeklyModal = new WeeklyReportModal({
onBossInspection: () => this.freezeAllTowers(3000),
onFullStamina: () => this.refillAllStamina(), onFullStamina: () => this.refillAllStamina(),
}) })
this.mapTransitionModal = new MapTransitionModal() this.mapTransitionModal = new MapTransitionModal()
@@ -107,6 +109,7 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
this.hud = new HUD(this) this.hud = new HUD(this)
this.hud.createWaveButton(() => this.onWaveButtonClick()) this.hud.createWaveButton(() => this.onWaveButtonClick())
this.loadMap(ALL_MAPS[0]) this.loadMap(ALL_MAPS[0])
if (typeof window !== 'undefined') { if (typeof window !== 'undefined') {
;(window as any).__gameSelectTower = (type: TowerType | null) => { ;(window as any).__gameSelectTower = (type: TowerType | null) => {
this.selectedTowerType = type this.selectedTowerType = type
@@ -114,11 +117,34 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
} }
} }
// 初始化音效引擎(首次点击后激活 AudioContext
const audio = AudioEngine.getInstance()
this.input.once('pointerdown', () => {
audio.init()
audio.startBGM()
})
// 添加静音切换按钮(右上角)
this.createMuteButton(audio)
this.setupInteraction() this.setupInteraction()
this.setupManagerCallbacks() this.setupManagerCallbacks()
if (typeof window !== 'undefined') { ;(window as any).__gameReady?.() } if (typeof window !== 'undefined') { ;(window as any).__gameReady?.() }
} }
private createMuteButton(audio: AudioEngine): void {
const btn = this.add.text(GAME_WIDTH - 10, 8, '🔊', {
fontSize: '16px', backgroundColor: 'rgba(0,0,0,0.35)',
padding: { x: 6, y: 3 },
}).setOrigin(1, 0).setDepth(50).setInteractive({ useHandCursor: true })
btn.on('pointerdown', () => {
const nowMuted = !audio.isMuted()
audio.setMuted(nowMuted)
btn.setText(nowMuted ? '🔇' : '🔊')
if (!nowMuted) audio.startBGM()
else audio.stopBGM()
})
}
private setupManagerCallbacks(): void { private setupManagerCallbacks(): void {
this.manager.onHCChange.push((hc: number) => { this.manager.onHCChange.push((hc: number) => {
this.hcText.setText(`HC: ${hc}`) this.hcText.setText(`HC: ${hc}`)
@@ -127,6 +153,10 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
this.manager.onKPIChange.push((kpi: number) => { this.manager.onKPIChange.push((kpi: number) => {
updateKPIBar(this.kpiBar, kpi) updateKPIBar(this.kpiBar, kpi)
this.kpiText.setText(`${kpi}%`) this.kpiText.setText(`${kpi}%`)
// KPI 危险时播放警告音(每次低于 30% 时触发一次)
if (kpi <= 30 && kpi > 0) {
AudioEngine.getInstance().playKPIWarning()
}
}) })
this.manager.onGameOver.push(() => { this.hud.showGameOver() }) this.manager.onGameOver.push(() => { this.hud.showGameOver() })
this.manager.onVictory.push(() => { this.hud.showVictory() }) this.manager.onVictory.push(() => { this.hud.showVictory() })
@@ -205,6 +235,8 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
this.waveManager.startNextWave() this.waveManager.startNextWave()
const waveNum = this.waveManager.getCurrentWaveNumber() const waveNum = this.waveManager.getCurrentWaveNumber()
this.hud.showWaveBanner(waveNum, this.waveManager.totalWaves) this.hud.showWaveBanner(waveNum, this.waveManager.totalWaves)
// 波次开始音效
AudioEngine.getInstance().playWaveStart()
} }
private onWeeklyReport(): void { private onWeeklyReport(): void {

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@@ -1,6 +1,7 @@
import type Phaser from 'phaser' import type Phaser from 'phaser'
import { EnemyBase, type PathPoint } from './EnemyBase' import { EnemyBase, type PathPoint } from './EnemyBase'
import { getRandomQuote } from '../data/quotes' import { getRandomQuote } from '../data/quotes'
import { AudioEngine } from '../AudioEngine'
export class BossVP extends EnemyBase { export class BossVP extends EnemyBase {
private skillTimer: number = 20000 private skillTimer: number = 20000
@@ -20,6 +21,8 @@ export class BossVP extends EnemyBase {
this.imageSprite.setDisplaySize(bossSize, bossSize) this.imageSprite.setDisplaySize(bossSize, bossSize)
this.imageSprite.setDepth(12) this.imageSprite.setDepth(12)
scene.cameras.main.flash(800, 255, 0, 0, false) scene.cameras.main.flash(800, 255, 0, 0, false)
// Boss 登场音效
AudioEngine.getInstance().playBossAppear()
this.showBossAlert() this.showBossAlert()
this.bossLabel = scene.add.text(this.x, this.y + this.cellH * 0.5, '空降VP', { this.bossLabel = scene.add.text(this.x, this.y + this.cellH * 0.5, '空降VP', {
fontFamily: 'VT323, monospace', fontSize: '14px', fontFamily: 'VT323, monospace', fontSize: '14px',
@@ -55,6 +58,8 @@ export class BossVP extends EnemyBase {
private triggerOrgRestructure(): void { private triggerOrgRestructure(): void {
this.onDestroyTower?.() this.onDestroyTower?.()
// Boss 技能音效
AudioEngine.getInstance().playBossSkill()
const txt = this.scene.add const txt = this.scene.add
.text(this.x, this.y - 40, '组织架构调整!', { .text(this.x, this.y - 40, '组织架构调整!', {
fontFamily: 'VT323, monospace', fontSize: '18px', fontFamily: 'VT323, monospace', fontSize: '18px',

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@@ -2,6 +2,7 @@ import type Phaser from 'phaser'
import { GameManager } from '../GameManager' import { GameManager } from '../GameManager'
import { HUD_HEIGHT } from '../constants' import { HUD_HEIGHT } from '../constants'
import { getCellSize } from '../mapRenderer' import { getCellSize } from '../mapRenderer'
import { AudioEngine } from '../AudioEngine'
import { ALL_MAPS } from '../data/mapConfigs' import { ALL_MAPS } from '../data/mapConfigs'
export interface PathPoint { x: number; y: number } export interface PathPoint { x: number; y: number }
@@ -228,6 +229,8 @@ export abstract class EnemyBase {
this.isDead = true this.isDead = true
const reward = this.hcRewardBonus ? this.hcReward * 2 : this.hcReward const reward = this.hcRewardBonus ? this.hcReward * 2 : this.hcReward
GameManager.getInstance().addHC(reward) GameManager.getInstance().addHC(reward)
// 怪物死亡音效(碎纸机)
AudioEngine.getInstance().playEnemyDeath()
this.onDeath() this.onDeath()
this.destroy() this.destroy()
} }

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@@ -1,6 +1,7 @@
import type Phaser from 'phaser' import type Phaser from 'phaser'
import { TowerBase } from './TowerBase' import { TowerBase } from './TowerBase'
import { GameManager } from '../GameManager' import { GameManager } from '../GameManager'
import { AudioEngine } from '../AudioEngine'
import type { EnemyBase } from '../enemies/EnemyBase' import type { EnemyBase } from '../enemies/EnemyBase'
export class InternTower extends TowerBase { export class InternTower extends TowerBase {
@@ -32,6 +33,7 @@ export class InternTower extends TowerBase {
} }
attack(target: EnemyBase): void { attack(target: EnemyBase): void {
AudioEngine.getInstance().playPunch()
const isInstakill = Math.random() < 0.05 && target.hp < 500 const isInstakill = Math.random() < 0.05 && target.hp < 500
if (isInstakill) { if (isInstakill) {
target.takeDamage(9999) target.takeDamage(9999)

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@@ -1,5 +1,6 @@
import type Phaser from 'phaser' import type Phaser from 'phaser'
import { TowerBase } from './TowerBase' import { TowerBase } from './TowerBase'
import { AudioEngine } from '../AudioEngine'
import type { EnemyBase } from '../enemies/EnemyBase' import type { EnemyBase } from '../enemies/EnemyBase'
/** /**
@@ -13,6 +14,7 @@ export class OpsTower extends TowerBase {
} }
attack(target: EnemyBase): void { attack(target: EnemyBase): void {
AudioEngine.getInstance().playOpsAttack()
this.fireChart(target) this.fireChart(target)
} }

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@@ -1,5 +1,6 @@
import type Phaser from 'phaser' import type Phaser from 'phaser'
import { TowerBase } from './TowerBase' import { TowerBase } from './TowerBase'
import { AudioEngine } from '../AudioEngine'
import type { EnemyBase } from '../enemies/EnemyBase' import type { EnemyBase } from '../enemies/EnemyBase'
/** /**
@@ -15,6 +16,7 @@ export class OutsourceTower extends TowerBase {
} }
attack(target: EnemyBase): void { attack(target: EnemyBase): void {
AudioEngine.getInstance().playOutsourceAttack()
// 5% 概率 Bug 反弹(精力归零) // 5% 概率 Bug 反弹(精力归零)
if (Math.random() < 0.05) { if (Math.random() < 0.05) {
this.stamina = 0 this.stamina = 0

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@@ -1,5 +1,6 @@
import type Phaser from 'phaser' import type Phaser from 'phaser'
import { TowerBase } from './TowerBase' import { TowerBase } from './TowerBase'
import { AudioEngine } from '../AudioEngine'
import type { EnemyBase } from '../enemies/EnemyBase' import type { EnemyBase } from '../enemies/EnemyBase'
/** /**
@@ -15,6 +16,7 @@ export class PMTower extends TowerBase {
} }
attack(target: EnemyBase): void { attack(target: EnemyBase): void {
AudioEngine.getInstance().playPMAttack()
this.firePRD(target) this.firePRD(target)
} }

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@@ -1,5 +1,6 @@
import type Phaser from 'phaser' import type Phaser from 'phaser'
import { TowerBase } from './TowerBase' import { TowerBase } from './TowerBase'
import { AudioEngine } from '../AudioEngine'
import type { EnemyBase } from '../enemies/EnemyBase' import type { EnemyBase } from '../enemies/EnemyBase'
export class PPTMasterTower extends TowerBase { export class PPTMasterTower extends TowerBase {
@@ -12,6 +13,7 @@ export class PPTMasterTower extends TowerBase {
} }
attackAoe(enemies: EnemyBase[]): void { attackAoe(enemies: EnemyBase[]): void {
AudioEngine.getInstance().playPPTBlast()
const rangePx = this.attackRange * this.cellW const rangePx = this.attackRange * this.cellW
this.showAoeEffect(rangePx) this.showAoeEffect(rangePx)
for (const e of enemies) { for (const e of enemies) {

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@@ -1,5 +1,6 @@
import type Phaser from 'phaser' import type Phaser from 'phaser'
import { TowerBase } from './TowerBase' import { TowerBase } from './TowerBase'
import { AudioEngine } from '../AudioEngine'
import type { EnemyBase } from '../enemies/EnemyBase' import type { EnemyBase } from '../enemies/EnemyBase'
export class SeniorDevTower extends TowerBase { export class SeniorDevTower extends TowerBase {
@@ -8,6 +9,7 @@ export class SeniorDevTower extends TowerBase {
} }
attack(target: EnemyBase): void { attack(target: EnemyBase): void {
AudioEngine.getInstance().playKeyboard()
this.fireCodeBullet(target) this.fireCodeBullet(target)
} }

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@@ -2,6 +2,7 @@ import type Phaser from 'phaser'
import { GameManager } from '../GameManager' import { GameManager } from '../GameManager'
import { HUD_HEIGHT, COFFEE_COST, STAMINA_MAX, STAMINA_REGEN } from '../constants' import { HUD_HEIGHT, COFFEE_COST, STAMINA_MAX, STAMINA_REGEN } from '../constants'
import { getCellSize } from '../mapRenderer' import { getCellSize } from '../mapRenderer'
import { AudioEngine } from '../AudioEngine'
import type { EnemyBase } from '../enemies/EnemyBase' import type { EnemyBase } from '../enemies/EnemyBase'
export abstract class TowerBase { export abstract class TowerBase {
@@ -141,6 +142,8 @@ export abstract class TowerBase {
this.isActive = true this.isActive = true
this.imageSprite.setAlpha(1) this.imageSprite.setAlpha(1)
this.updateStaminaBar() this.updateStaminaBar()
// 购买咖啡音效
AudioEngine.getInstance().playDingTalk()
return true return true
} }
return false return false

View File

@@ -2,6 +2,7 @@ import type Phaser from 'phaser'
import { GameManager } from '../GameManager' import { GameManager } from '../GameManager'
import { getCellSize } from '../mapRenderer' import { getCellSize } from '../mapRenderer'
import { COFFEE_COST } from '../constants' import { COFFEE_COST } from '../constants'
import { AudioEngine } from '../AudioEngine'
import type { EnemyBase } from '../enemies/EnemyBase' import type { EnemyBase } from '../enemies/EnemyBase'
import { TowerBase } from './TowerBase' import { TowerBase } from './TowerBase'
import { InternTower } from './InternTower' import { InternTower } from './InternTower'
@@ -60,6 +61,8 @@ export class TowerManager {
const tower = this.createTower(type, gridX, gridY) const tower = this.createTower(type, gridX, gridY)
this.towers.push(tower) this.towers.push(tower)
this.occupiedCells.add(`${gridX},${gridY}`) this.occupiedCells.add(`${gridX},${gridY}`)
// 建塔音效(钉钉消息音)
AudioEngine.getInstance().playNotify()
// 监听实习生自毁事件 // 监听实习生自毁事件
if (tower instanceof InternTower) { if (tower instanceof InternTower) {
@@ -226,6 +229,8 @@ export class TowerManager {
this.showDestroyEffect(tower) this.showDestroyEffect(tower)
tower.destroy() tower.destroy()
this.removeTower(tower) this.removeTower(tower)
// 塔被摧毁音效
AudioEngine.getInstance().playTowerDestroyed()
} }
private showDestroyEffect(tower: TowerBase): void { private showDestroyEffect(tower: TowerBase): void {