165 lines
4.6 KiB
TypeScript
165 lines
4.6 KiB
TypeScript
import type Phaser from 'phaser'
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import { GAME_WIDTH, HUD_HEIGHT } from '../constants'
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import { GameManager } from '../GameManager'
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import { showVictoryModal, showDefeatModal } from './EndScreenModal'
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/**
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* 游戏 HUD 辅助工具
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* 召唤下一波按钮已移至 React 右侧面板,HUD 只负责横幅提示和结算弹窗
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*/
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export class HUD {
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private scene: Phaser.Scene
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private waveBannerTimeout: (() => void) | null = null
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// 按钮状态通过 window 回调同步到 React
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private _onWaveClick: (() => void) | null = null
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constructor(scene: Phaser.Scene) {
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this.scene = scene
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}
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/**
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* 注册"召唤下一波"逻辑,并把控制接口暴露给 React 层
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*/
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createWaveButton(onClick: () => void): void {
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this._onWaveClick = onClick
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if (typeof window === 'undefined') return
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// React 层通过 window.__gameOnWaveClick() 触发
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;(window as any).__gameOnWaveClick = () => {
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this._onWaveClick?.()
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}
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// 初始状态:可用
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this._notifyReact('▶ 召唤下一波', false)
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}
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private _notifyReact(text: string, disabled: boolean): void {
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if (typeof window !== 'undefined') {
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;(window as any).__gameSetWaveBtn?.({ text, disabled })
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}
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}
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setWaveButtonText(text: string): void {
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// 保持当前 disabled 状态,只更新文字
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if (typeof window !== 'undefined') {
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const cur = (window as any).__gameWaveBtnState
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const disabled = cur?.disabled ?? false
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this._notifyReact(text, disabled)
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}
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}
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disableWaveButton(): void {
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this._notifyReact((typeof window !== 'undefined'
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? (window as any).__gameWaveBtnState?.text ?? '波次进行中...'
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: '波次进行中...'), true)
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}
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enableWaveButton(): void {
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this._notifyReact((typeof window !== 'undefined'
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? (window as any).__gameWaveBtnState?.text ?? '▶ 召唤下一波'
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: '▶ 召唤下一波'), false)
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}
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/**
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* 显示波次开始横幅
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*/
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showWaveBanner(waveNumber: number, totalWaves: number): void {
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const isBoss = waveNumber === totalWaves
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const label = isBoss
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? `!! 第${waveNumber}波:空降VP来袭 !!`
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: `第 ${waveNumber} 波来袭!`
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const color = isBoss ? '#FBBF24' : '#F43F5E'
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const bg = isBoss ? '#7C2D12' : '#0A1628'
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const banner = this.scene.add
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.text(GAME_WIDTH / 2, HUD_HEIGHT + 60, label, {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: isBoss ? '16px' : '14px',
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color,
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backgroundColor: bg,
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padding: { x: 20, y: 10 },
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})
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.setOrigin(0.5, 0.5)
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.setDepth(40)
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.setAlpha(0)
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this.scene.tweens.add({
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targets: banner,
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alpha: 1,
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duration: 300,
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yoyo: true,
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hold: 1800,
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onComplete: () => banner.destroy(),
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})
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}
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/** 显示周报触发提示横幅 */
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showWeeklyReportAlert(): void {
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const banner = this.scene.add
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.text(GAME_WIDTH / 2, HUD_HEIGHT + 120, '周报时间到!请选择正确黑话!', {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '11px',
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color: '#FCD34D',
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backgroundColor: '#78350F',
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padding: { x: 16, y: 8 },
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})
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.setOrigin(0.5, 0.5)
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.setDepth(40)
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.setAlpha(0)
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this.scene.tweens.add({
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targets: banner,
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alpha: 1,
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duration: 400,
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yoyo: true,
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hold: 2500,
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onComplete: () => banner.destroy(),
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})
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}
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/** 显示胜利画面 */
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showVictory(): void {
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const manager = GameManager.getInstance()
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const kpi = manager.kpi
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const hc = manager.hc
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let grade: string
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let gradeColor: string
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let gradeDesc: string
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if (kpi >= 80) {
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grade = 'S级 "超出预期"'
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gradeColor = '#fbbf24'
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gradeDesc = '恭喜晋升为高级打工人!福报已在路上...'
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} else if (kpi >= 60) {
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grade = 'A级 "达成预期"'
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gradeColor = '#34d399'
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gradeDesc = '表现良好,明年涨薪3%(扣去通胀后-2%)'
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} else if (kpi >= 40) {
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grade = 'B级 "基本达成"'
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gradeColor = '#60a5fa'
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gradeDesc = '还需努力,下月开始996'
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} else {
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grade = 'C级 "未达预期"'
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gradeColor = '#f87171'
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gradeDesc = '已被纳入待优化名单'
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}
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showVictoryModal({ kpi, hc, grade, gradeColor, gradeDesc })
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}
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/** 显示失败画面 */
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showGameOver(): void {
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showDefeatModal()
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}
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destroy(): void {
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if (this.waveBannerTimeout) this.waveBannerTimeout()
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if (typeof window !== 'undefined') {
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delete (window as any).__gameOnWaveClick
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delete (window as any).__gameSetWaveBtn
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delete (window as any).__gameWaveBtnState
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}
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}
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}
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