import type Phaser from 'phaser' import { EnemyBase, type PathPoint } from './EnemyBase' const QUOTES = ['我为公司立过功!', '我有10年经验!', '年龄不是问题!'] export class OldEmployee extends EnemyBase { constructor(scene: Phaser.Scene, pathPoints: PathPoint[]) { super(scene, pathPoints, 150, 50, 8, 30) this.shieldCount = 3 this.drawSprite() } drawSprite(): void { if (!this.sprite) return this.sprite.clear() // 大蓝方块 this.sprite.fillStyle(0x93c5fd, 1) this.sprite.fillRect(-10, -10, 20, 20) // 护盾外框(金色) this.sprite.lineStyle(2, 0xfbbf24, 0.8) this.sprite.strokeRect(-12, -12, 24, 24) this.sprite.setDepth(10) this.sprite.setPosition(this.x, this.y) } override drawHealthBar(): void { super.drawHealthBar() // 绘制护盾数量标记 if (!this.healthBar) return for (let i = 0; i < this.shieldCount; i++) { this.healthBar.fillStyle(0xfbbf24, 1) this.healthBar.fillRect(this.x - 15 + i * 11, this.y - 28, 8, 4) } } getQuote(): string { return QUOTES[Math.floor(Math.random() * QUOTES.length)] } }