import type Phaser from 'phaser' import { GAME_WIDTH, GAME_HEIGHT } from './constants' /** * 创建 Phaser 游戏配置 * 注意:此文件只在客户端(动态 import 后)执行,不会在 SSR 中运行 * @param containerId HTML 容器元素的 id */ export function createGameConfig(containerId: string): Phaser.Types.Core.GameConfig { return { type: (globalThis as typeof globalThis & { Phaser?: { AUTO: number } }).Phaser?.AUTO ?? 0, width: GAME_WIDTH, height: GAME_HEIGHT, parent: containerId, backgroundColor: '#0a1628', scale: { mode: 3, // Phaser.Scale.FIT = 3 autoCenter: 1, // Phaser.Scale.CENTER_BOTH = 1 }, scene: [], // 场景在 GamePage 中动态注入 physics: { default: 'arcade', arcade: { debug: false }, }, } }