feat(ui): 实现底部塔选择面板(DOM覆盖层)和HUD辅助工具
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176
game/ui/HUD.ts
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176
game/ui/HUD.ts
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import type Phaser from 'phaser'
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import { GAME_WIDTH, HUD_HEIGHT } from '../constants'
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/**
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* 游戏 HUD 辅助工具
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* 负责管理"召唤下一波"按钮和波次提示横幅
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*/
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export class HUD {
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private scene: Phaser.Scene
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private waveBtn: Phaser.GameObjects.Text | null = null
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private waveBannerTimeout: (() => void) | null = null
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constructor(scene: Phaser.Scene) {
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this.scene = scene
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}
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/**
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* 创建"召唤下一波"按钮
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* @param onClick 点击回调
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*/
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createWaveButton(onClick: () => void): void {
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if (this.waveBtn) this.waveBtn.destroy()
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this.waveBtn = this.scene.add
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.text(GAME_WIDTH - 160, HUD_HEIGHT + 20, '▶ 召唤下一波', {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '9px',
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color: '#A78BFA',
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backgroundColor: '#1e3a5f',
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padding: { x: 10, y: 6 },
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})
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.setOrigin(0, 0)
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.setDepth(20)
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.setInteractive({ useHandCursor: true })
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this.waveBtn.on('pointerover', () => {
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if (this.waveBtn) {
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this.waveBtn.setStyle({ backgroundColor: '#2d5a8e' })
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}
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})
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this.waveBtn.on('pointerout', () => {
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if (this.waveBtn) {
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this.waveBtn.setStyle({ backgroundColor: '#1e3a5f' })
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}
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})
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this.waveBtn.on('pointerdown', () => {
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onClick()
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})
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}
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/** 更新按钮文字(如禁用状态) */
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setWaveButtonText(text: string): void {
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this.waveBtn?.setText(text)
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}
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disableWaveButton(): void {
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if (!this.waveBtn) return
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this.waveBtn.setStyle({ color: '#4B5563', backgroundColor: '#0F172A' })
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this.waveBtn.removeAllListeners('pointerdown')
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}
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enableWaveButton(): void {
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if (!this.waveBtn) return
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this.waveBtn.setStyle({ color: '#A78BFA', backgroundColor: '#1e3a5f' })
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}
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/**
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* 显示波次开始横幅
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* @param waveNumber 当前波次(1-based)
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*/
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showWaveBanner(waveNumber: number, totalWaves: number): void {
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const isBoss = waveNumber === totalWaves
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const label = isBoss
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? `!! 第${waveNumber}波:空降VP来袭 !!`
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: `第 ${waveNumber} 波来袭!`
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const color = isBoss ? '#FBBF24' : '#F43F5E'
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const bg = isBoss ? '#7C2D12' : '#0A1628'
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const banner = this.scene.add
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.text(GAME_WIDTH / 2, HUD_HEIGHT + 60, label, {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: isBoss ? '16px' : '14px',
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color,
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backgroundColor: bg,
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padding: { x: 20, y: 10 },
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})
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.setOrigin(0.5, 0.5)
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.setDepth(40)
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.setAlpha(0)
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this.scene.tweens.add({
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targets: banner,
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alpha: 1,
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duration: 300,
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yoyo: true,
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hold: 1800,
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onComplete: () => banner.destroy(),
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})
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}
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/** 显示周报触发提示 */
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showWeeklyReportAlert(): void {
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const banner = this.scene.add
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.text(GAME_WIDTH / 2, HUD_HEIGHT + 120, '📋 季度周报截止!效率翻倍!', {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '11px',
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color: '#FCD34D',
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backgroundColor: '#78350F',
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padding: { x: 16, y: 8 },
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})
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.setOrigin(0.5, 0.5)
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.setDepth(40)
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.setAlpha(0)
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this.scene.tweens.add({
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targets: banner,
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alpha: 1,
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duration: 400,
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yoyo: true,
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hold: 2500,
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onComplete: () => banner.destroy(),
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})
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}
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/** 显示胜利画面 */
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showVictory(): void {
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const overlay = this.scene.add.graphics()
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overlay.fillStyle(0x000000, 0.6)
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overlay.fillRect(0, 0, GAME_WIDTH, 720)
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overlay.setDepth(50)
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this.scene.add
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.text(GAME_WIDTH / 2, 300, '🎉 大厂保卫成功!', {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '22px',
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color: '#A78BFA',
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backgroundColor: '#0A1628',
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padding: { x: 24, y: 12 },
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})
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.setOrigin(0.5, 0.5)
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.setDepth(55)
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this.scene.add
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.text(GAME_WIDTH / 2, 380, 'KPI 绩效已发放!', {
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fontFamily: 'VT323, monospace',
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fontSize: '24px',
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color: '#A78BFA',
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})
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.setOrigin(0.5, 0.5)
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.setDepth(55)
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}
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/** 显示失败画面 */
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showGameOver(): void {
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const overlay = this.scene.add.graphics()
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overlay.fillStyle(0x000000, 0.7)
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overlay.fillRect(0, 0, GAME_WIDTH, 720)
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overlay.setDepth(50)
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this.scene.add
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.text(GAME_WIDTH / 2, 300, 'KPI 归零!被裁了!', {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '18px',
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color: '#EF4444',
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backgroundColor: '#0A1628',
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padding: { x: 24, y: 12 },
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})
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.setOrigin(0.5, 0.5)
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.setDepth(55)
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}
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destroy(): void {
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this.waveBtn?.destroy()
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if (this.waveBannerTimeout) this.waveBannerTimeout()
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}
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}
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