feat(game): 添加PUA激励台——AI评分打鸡血,触发攻击/攻速/HC/狂暴/翻车等游戏效果;移除静音按钮BGM默认开启
This commit is contained in:
@@ -3,17 +3,293 @@
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import { useEffect, useRef, useState, useCallback } from 'react'
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const TOWER_META = [
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{ type: 'outsource', name: '外包程序员', cost: 30, desc: '近战 8伤 0.7/s', color: '#94A3B8', img: '/game-assets/tower-outsource.png', tip: '廉价但30%丢空,5%自伤' },
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{ type: 'intern', name: '00后实习生', cost: 50, desc: '近战 15伤 1.5/s', color: '#22C55E', img: '/game-assets/tower-intern.png', tip: '整顿职场:5%概率秒杀' },
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{ type: 'hrbp', name: 'HRBP', cost: 80, desc: '辅助 +20%攻速', color: '#EC4899', img: '/game-assets/tower-hrbp.png', tip: '打鸡血:周围塔攻速+20%' },
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{ type: 'ops', name: '运营专员', cost: 90, desc: '远程 18伤 范围溅射', color: '#8B5CF6', img: '/game-assets/tower-ops.png', tip: '增长黑客:20%双倍HC' },
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{ type: 'ppt', name: 'PPT大师', cost: 100, desc: 'AOE减速 5伤', color: '#F59E0B', img: '/game-assets/tower-ppt.png', tip: '黑话领域:减速40%' },
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{ type: 'senior', name: 'P6资深开发', cost: 120, desc: '远程 30伤 5格射程', color: '#3B82F6', img: '/game-assets/tower-senior.png', tip: '代码屎山:附带持续伤害' },
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{ type: 'pm', name: '产品经理', cost: 160, desc: '远程 20伤 需求变更', color: '#06B6D4', img: '/game-assets/tower-pm.png', tip: '需求变更:每4次把怪打回去' },
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{ type: 'outsource', name: '外包程序员', cost: 30, desc: '近战 8伤', color: '#94A3B8', img: '/game-assets/tower-outsource.png', tip: '廉价但30%丢空,5%自伤' },
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{ type: 'intern', name: '00后实习生', cost: 50, desc: '近战 15伤', color: '#22C55E', img: '/game-assets/tower-intern.png', tip: '整顿职场:5%概率秒杀' },
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{ type: 'hrbp', name: 'HRBP', cost: 80, desc: '辅助+20%攻速', color: '#EC4899', img: '/game-assets/tower-hrbp.png', tip: '打鸡血:周围塔攻速+20%' },
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{ type: 'ops', name: '运营专员', cost: 90, desc: '溅射 18伤', color: '#8B5CF6', img: '/game-assets/tower-ops.png', tip: '增长黑客:20%双倍HC' },
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{ type: 'ppt', name: 'PPT大师', cost: 100, desc: 'AOE减速', color: '#F59E0B', img: '/game-assets/tower-ppt.png', tip: '黑话领域:减速40%' },
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{ type: 'senior', name: 'P6资深开发', cost: 120, desc: '远程 30伤', color: '#3B82F6', img: '/game-assets/tower-senior.png', tip: '代码屎山:附带持续伤害' },
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{ type: 'pm', name: '产品经理', cost: 160, desc: '需求变更', color: '#06B6D4', img: '/game-assets/tower-pm.png', tip: '需求变更:每4次把怪打回去' },
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] as const
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type TowerType = 'outsource' | 'intern' | 'hrbp' | 'ops' | 'ppt' | 'senior' | 'pm'
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type EffectType = 'attack_boost' | 'speed_boost' | 'money_rain' | 'rage_mode' | 'backfire'
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interface PuaResult {
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score: number
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title: string
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desc: string
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effect: EffectType
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}
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const EFFECT_META: Record<EffectType, { label: string; color: string; icon: string }> = {
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attack_boost: { label: '攻击力提升', color: '#22C55E', icon: '⚔️' },
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speed_boost: { label: '攻速暴增', color: '#FBBF24', icon: '⚡' },
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money_rain: { label: 'HC暴击', color: '#A78BFA', icon: '💰' },
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rage_mode: { label: '全场狂暴', color: '#FF4E00', icon: '🔥' },
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backfire: { label: '废话翻车', color: '#6B7280', icon: '💀' },
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}
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const PUA_PLACEHOLDERS = [
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'今天是本季度最关键的一天,大家冲!',
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'不拼搏,对不起父母的养育之恩...',
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'996是福报,感恩公司给的机会',
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'我们要有狼性精神,卷赢对手!',
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'大家加油,相信自己!',
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]
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// ── PUA 输入面板 ─────────────────────────────────────────────────────────────
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function PuaPanel({ gameReady }: { gameReady: boolean }) {
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const [text, setText] = useState('')
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const [loading, setLoading] = useState(false)
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const [result, setResult] = useState<PuaResult | null>(null)
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const [history, setHistory] = useState<PuaResult[]>([])
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const textareaRef = useRef<HTMLTextAreaElement>(null)
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const placeholder = PUA_PLACEHOLDERS[Math.floor(Math.random() * PUA_PLACEHOLDERS.length)]
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const handleSubmit = useCallback(async () => {
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if (!text.trim() || loading || !gameReady) return
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setLoading(true)
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setResult(null)
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try {
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const res = await fetch('/api/pua-score', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ text: text.trim() }),
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})
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const data: PuaResult = await res.json()
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setResult(data)
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setHistory(prev => [data, ...prev].slice(0, 5))
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// 通知游戏场景应用 buff
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if (typeof window !== 'undefined') {
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;(window as any).__gamePuaBuff?.(data.effect, data.score, data.title)
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}
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} catch {
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setResult({ score: 1, title: '网络故障', desc: 'AI开小差了', effect: 'backfire' })
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} finally {
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setLoading(false)
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}
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}, [text, loading, gameReady])
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const handleKeyDown = (e: React.KeyboardEvent) => {
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if (e.key === 'Enter' && !e.shiftKey) {
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e.preventDefault()
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handleSubmit()
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}
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}
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const scoreColor = (s: number) =>
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s >= 9 ? '#FF4E00' : s >= 7 ? '#FBBF24' : s >= 4 ? '#22C55E' : '#6B7280'
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return (
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<div style={{
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width: '240px',
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flexShrink: 0,
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backgroundColor: 'rgba(10,18,40,0.97)',
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borderLeft: '2px solid #1e3a5f',
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display: 'flex',
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flexDirection: 'column',
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padding: '12px 10px',
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gap: '10px',
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overflow: 'hidden',
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}}>
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{/* 标题 */}
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<div style={{ textAlign: 'center' }}>
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<div style={{
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '7px',
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color: '#EC4899',
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letterSpacing: '0.5px',
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lineHeight: 1.6,
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}}>
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PUA 激励台
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</div>
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<div style={{
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fontFamily: 'VT323, monospace',
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fontSize: '12px',
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color: '#475569',
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marginTop: '2px',
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}}>
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输入打鸡血的话,AI判断鸡血值
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</div>
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</div>
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{/* 输入框 */}
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<textarea
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ref={textareaRef}
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value={text}
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onChange={e => setText(e.target.value)}
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onKeyDown={handleKeyDown}
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placeholder={placeholder}
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disabled={loading || !gameReady}
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rows={4}
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style={{
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width: '100%',
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backgroundColor: '#0F1B2D',
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border: '1px solid #1e3a5f',
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borderRadius: '6px',
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color: '#E2E8F0',
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fontFamily: 'VT323, monospace',
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fontSize: '14px',
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padding: '8px',
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resize: 'none',
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outline: 'none',
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lineHeight: 1.4,
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opacity: gameReady ? 1 : 0.5,
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}}
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/>
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{/* 提交按钮 */}
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<button
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onClick={handleSubmit}
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disabled={loading || !text.trim() || !gameReady}
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style={{
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width: '100%',
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padding: '8px',
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backgroundColor: loading ? '#1e3a5f' : '#7C3AED',
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border: 'none',
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borderRadius: '6px',
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color: '#E2E8F0',
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '8px',
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cursor: loading || !text.trim() || !gameReady ? 'not-allowed' : 'pointer',
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opacity: !text.trim() || !gameReady ? 0.5 : 1,
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transition: 'all 0.15s',
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letterSpacing: '0.5px',
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}}
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>
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{loading ? '分析中...' : '发起激励 ▶'}
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</button>
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{/* 当前结果 */}
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{result && (() => {
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const em = EFFECT_META[result.effect]
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return (
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<div style={{
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backgroundColor: '#0F1B2D',
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border: `1px solid ${em.color}44`,
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borderRadius: '8px',
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padding: '10px',
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display: 'flex',
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flexDirection: 'column',
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gap: '6px',
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}}>
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{/* 分数 */}
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<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between' }}>
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<span style={{ fontFamily: 'VT323, monospace', fontSize: '13px', color: '#94A3B8' }}>
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鸡血值
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</span>
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<div style={{ display: 'flex', gap: '2px' }}>
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{Array.from({ length: 10 }).map((_, i) => (
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<div key={i} style={{
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width: '8px', height: '8px', borderRadius: '1px',
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backgroundColor: i < result.score ? scoreColor(result.score) : '#1e3a5f',
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}} />
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))}
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</div>
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</div>
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{/* 效果名 */}
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<div style={{
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '9px',
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color: em.color,
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textAlign: 'center',
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padding: '4px 0',
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}}>
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{em.icon} {result.title}
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</div>
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{/* 点评 */}
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<div style={{
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fontFamily: 'VT323, monospace',
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fontSize: '13px',
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color: '#94A3B8',
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textAlign: 'center',
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lineHeight: 1.3,
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}}>
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{result.desc}
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</div>
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{/* 效果标签 */}
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<div style={{
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backgroundColor: `${em.color}22`,
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border: `1px solid ${em.color}55`,
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borderRadius: '4px',
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padding: '3px 6px',
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fontFamily: 'VT323, monospace',
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fontSize: '12px',
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color: em.color,
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textAlign: 'center',
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}}>
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{em.label}
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</div>
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</div>
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)
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})()}
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{/* 历史记录 */}
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{history.length > 1 && (
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<div style={{ display: 'flex', flexDirection: 'column', gap: '4px' }}>
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<div style={{
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '6px',
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color: '#334155',
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marginBottom: '2px',
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}}>
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HISTORY
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</div>
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{history.slice(1).map((h, i) => {
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const em = EFFECT_META[h.effect]
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return (
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<div key={i} style={{
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display: 'flex',
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alignItems: 'center',
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justifyContent: 'space-between',
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backgroundColor: '#0a1628',
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borderRadius: '4px',
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padding: '4px 6px',
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}}>
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<span style={{
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fontFamily: 'VT323, monospace', fontSize: '12px',
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color: '#475569', flex: 1,
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overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap',
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}}>
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{em.icon} {h.title}
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</span>
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<div style={{
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '7px',
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color: scoreColor(h.score),
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marginLeft: '4px',
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}}>
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{h.score}
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</div>
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</div>
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)
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})}
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</div>
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)}
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{/* 说明 */}
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<div style={{
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fontFamily: 'VT323, monospace',
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fontSize: '11px',
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color: '#334155',
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lineHeight: 1.4,
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marginTop: 'auto',
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borderTop: '1px solid #1e3a5f',
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paddingTop: '8px',
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}}>
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Enter 快速提交<br />
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1-3分: 废话翻车<br />
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4-6分: 小幅加成<br />
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7-8分: 攻速暴增<br />
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9-10分: 全场狂暴
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</div>
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</div>
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)
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}
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// ── 主游戏页面 ────────────────────────────────────────────────────────────────
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export default function GamePage() {
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const gameRef = useRef<{ destroy: (removeCanvas: boolean) => void } | null>(null)
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const [hc, setHc] = useState(200)
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@@ -32,28 +308,22 @@ export default function GamePage() {
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useEffect(() => {
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let mounted = true
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const initGame = async () => {
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const Phaser = (await import('phaser')).default
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const { createGameConfig } = await import('@/game/config')
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const { createGameScene } = await import('@/game/GameScene')
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if (!mounted) return
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// 从 localStorage 读取难度,通过 window 变量传给场景
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if (typeof window !== 'undefined') {
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const storedDifficulty = localStorage.getItem('game-difficulty')
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if (storedDifficulty === 'easy' || storedDifficulty === 'normal' || storedDifficulty === 'hard') {
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;(window as any).__gameDifficulty = storedDifficulty
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} else {
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;(window as any).__gameDifficulty = 'normal'
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}
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;(window as any).__gameDifficulty =
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storedDifficulty === 'easy' || storedDifficulty === 'hard'
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? storedDifficulty : 'normal'
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}
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const GameScene = createGameScene(Phaser)
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const config = createGameConfig('game-canvas-container')
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config.scene = [GameScene]
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if (config.scale) {
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config.scale.mode = Phaser.Scale.FIT
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config.scale.autoCenter = Phaser.Scale.CENTER_BOTH
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@@ -61,68 +331,66 @@ export default function GamePage() {
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config.type = Phaser.AUTO
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if (typeof window !== 'undefined') {
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(window as any).__gameOnHCChange = (val: number) => {
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if (mounted) setHc(val)
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}
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(window as any).__gameOnHCChange = (val: number) => { if (mounted) setHc(val) }
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(window as any).__gameOnTowerDeselect = () => {
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if (mounted) {
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selectedTowerRef.current = null
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setSelectedTower(null)
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}
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}
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;(window as any).__gameReady = () => {
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if (mounted) setGameReady(true)
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if (mounted) { selectedTowerRef.current = null; setSelectedTower(null) }
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}
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;(window as any).__gameReady = () => { if (mounted) setGameReady(true) }
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}
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gameRef.current = new Phaser.Game(config)
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}
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initGame().catch(console.error)
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return () => {
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mounted = false
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gameRef.current?.destroy(true)
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gameRef.current = null
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if (typeof window !== 'undefined') {
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delete (window as any).__gameOnHCChange
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delete (window as any).__gameOnTowerDeselect
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delete (window as any).__gameSelectTower
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delete (window as any).__gameReady
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delete (window as any).__gameDifficulty
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;['__gameOnHCChange','__gameOnTowerDeselect','__gameSelectTower',
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'__gameReady','__gameDifficulty','__gamePuaBuff'].forEach(k => {
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delete (window as any)[k]
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})
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}
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}
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}, [])
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return (
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<div
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className="w-full h-screen flex flex-col overflow-hidden"
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style={{ backgroundColor: '#0A1628' }}
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>
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{/* Phaser canvas 区域 */}
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<div
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id="game-canvas-container"
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className="flex-1 min-h-0 w-full"
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style={{ backgroundColor: '#0A1628' }}
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/>
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<div className="w-full h-screen flex flex-col overflow-hidden"
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style={{ backgroundColor: '#0A1628' }}>
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{/* 中间行:游戏画布 + PUA面板 */}
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<div className="flex-1 min-h-0 flex flex-row overflow-hidden">
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{/* 游戏画布 */}
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<div
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id="game-canvas-container"
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className="flex-1 min-w-0 min-h-0"
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style={{ backgroundColor: '#0A1628' }}
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/>
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||||
{/* PUA 激励台(右侧) */}
|
||||
<PuaPanel gameReady={gameReady} />
|
||||
</div>
|
||||
|
||||
{/* 底部塔选择面板 */}
|
||||
<div
|
||||
style={{
|
||||
backgroundColor: 'rgba(10,18,40,0.97)',
|
||||
borderTop: '2px solid #1e3a5f',
|
||||
padding: '8px 16px',
|
||||
display: 'flex',
|
||||
gap: '10px',
|
||||
justifyContent: 'center',
|
||||
alignItems: 'center',
|
||||
flexShrink: 0,
|
||||
zIndex: 50,
|
||||
boxShadow: '0 -4px 20px rgba(124,58,237,0.15)',
|
||||
}}
|
||||
>
|
||||
<div style={{
|
||||
backgroundColor: 'rgba(10,18,40,0.97)',
|
||||
borderTop: '2px solid #1e3a5f',
|
||||
padding: '6px 12px',
|
||||
display: 'flex',
|
||||
gap: '8px',
|
||||
justifyContent: 'center',
|
||||
alignItems: 'center',
|
||||
flexShrink: 0,
|
||||
zIndex: 50,
|
||||
boxShadow: '0 -4px 20px rgba(124,58,237,0.15)',
|
||||
overflowX: 'auto',
|
||||
}}>
|
||||
{/* 选塔提示 */}
|
||||
<div style={{ fontFamily: "'Press Start 2P', monospace", fontSize: '8px', color: '#7C3AED', marginRight: '8px', whiteSpace: 'nowrap', opacity: gameReady ? 1 : 0.3 }}>
|
||||
<div style={{
|
||||
fontFamily: "'Press Start 2P', monospace",
|
||||
fontSize: '7px', color: '#7C3AED',
|
||||
marginRight: '6px', whiteSpace: 'nowrap',
|
||||
opacity: gameReady ? 1 : 0.3,
|
||||
}}>
|
||||
{selectedTower ? '点击格子建造' : '选择塔 ▼'}
|
||||
</div>
|
||||
|
||||
@@ -136,38 +404,30 @@ export default function GamePage() {
|
||||
onClick={() => canAfford && handleSelectTower(meta.type)}
|
||||
disabled={!canAfford}
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
gap: '3px',
|
||||
padding: '6px 10px',
|
||||
display: 'flex', flexDirection: 'column', alignItems: 'center',
|
||||
gap: '2px', padding: '5px 8px',
|
||||
backgroundColor: isSelected ? '#1e3a5f' : '#0F1B2D',
|
||||
border: `2px solid ${isSelected ? meta.color : '#1e3a5f'}`,
|
||||
borderRadius: '8px',
|
||||
cursor: canAfford ? 'pointer' : 'not-allowed',
|
||||
minWidth: '90px',
|
||||
minWidth: '76px',
|
||||
opacity: canAfford ? 1 : 0.4,
|
||||
transition: 'all 0.15s ease',
|
||||
boxShadow: isSelected ? `0 0 12px ${meta.color}66` : 'none',
|
||||
transform: isSelected ? 'translateY(-3px)' : 'none',
|
||||
boxShadow: isSelected ? `0 0 10px ${meta.color}66` : 'none',
|
||||
transform: isSelected ? 'translateY(-2px)' : 'none',
|
||||
flexShrink: 0,
|
||||
}}
|
||||
>
|
||||
<div style={{ width: '48px', height: '48px', position: 'relative', flexShrink: 0 }}>
|
||||
<div style={{ width: '40px', height: '40px', flexShrink: 0 }}>
|
||||
{/* eslint-disable-next-line @next/next/no-img-element */}
|
||||
<img
|
||||
src={meta.img}
|
||||
alt={meta.name}
|
||||
style={{ width: '100%', height: '100%', objectFit: 'contain', imageRendering: 'auto' }}
|
||||
/>
|
||||
<img src={meta.img} alt={meta.name}
|
||||
style={{ width: '100%', height: '100%', objectFit: 'contain' }} />
|
||||
</div>
|
||||
<span style={{ fontFamily: 'VT323, monospace', fontSize: '13px', color: meta.color, textAlign: 'center', lineHeight: 1.1 }}>
|
||||
<span style={{ fontFamily: 'VT323, monospace', fontSize: '12px', color: meta.color, textAlign: 'center', lineHeight: 1 }}>
|
||||
{meta.name}
|
||||
</span>
|
||||
<span style={{ fontFamily: "'Press Start 2P', monospace", fontSize: '8px', color: '#A78BFA' }}>
|
||||
{meta.cost} HC
|
||||
</span>
|
||||
<span style={{ fontFamily: 'VT323, monospace', fontSize: '11px', color: '#64748B', textAlign: 'center' }}>
|
||||
{meta.desc}
|
||||
<span style={{ fontFamily: "'Press Start 2P', monospace", fontSize: '7px', color: '#A78BFA' }}>
|
||||
{meta.cost}HC
|
||||
</span>
|
||||
</button>
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user