feat(app): 主页新增难度选择UI,游戏页读取localStorage难度参数
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@@ -16,14 +16,12 @@ export default function GamePage() {
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const [hc, setHc] = useState(200)
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const [selectedTower, setSelectedTower] = useState<TowerType | null>(null)
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const [gameReady, setGameReady] = useState(false)
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// expose setter to game scene via window
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const selectedTowerRef = useRef<TowerType | null>(null)
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const handleSelectTower = useCallback((type: TowerType) => {
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const next = selectedTowerRef.current === type ? null : type
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selectedTowerRef.current = next
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setSelectedTower(next)
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// notify scene
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if (typeof window !== 'undefined') {
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(window as any).__gameSelectTower?.(next)
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}
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@@ -39,6 +37,16 @@ export default function GamePage() {
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if (!mounted) return
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// 从 localStorage 读取难度,通过 window 变量传给场景
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if (typeof window !== 'undefined') {
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const storedDifficulty = localStorage.getItem('game-difficulty')
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if (storedDifficulty === 'easy' || storedDifficulty === 'normal' || storedDifficulty === 'hard') {
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;(window as any).__gameDifficulty = storedDifficulty
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} else {
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;(window as any).__gameDifficulty = 'normal'
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}
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}
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const GameScene = createGameScene(Phaser)
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const config = createGameConfig('game-canvas-container')
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config.scene = [GameScene]
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@@ -49,7 +57,6 @@ export default function GamePage() {
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}
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config.type = Phaser.AUTO
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// expose HC update to React
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if (typeof window !== 'undefined') {
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(window as any).__gameOnHCChange = (val: number) => {
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if (mounted) setHc(val)
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@@ -79,6 +86,7 @@ export default function GamePage() {
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delete (window as any).__gameOnTowerDeselect
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delete (window as any).__gameSelectTower
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delete (window as any).__gameReady
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delete (window as any).__gameDifficulty
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}
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}
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}, [])
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@@ -88,14 +96,14 @@ export default function GamePage() {
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className="w-full h-screen flex flex-col overflow-hidden"
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style={{ backgroundColor: '#0A1628' }}
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>
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{/* Phaser canvas 区域,flex-1 填满剩余高度 */}
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{/* Phaser canvas 区域 */}
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<div
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id="game-canvas-container"
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className="flex-1 min-h-0 w-full"
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style={{ backgroundColor: '#0A1628' }}
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/>
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{/* 底部塔选择面板 — 纯 React DOM,不被 Canvas 遮挡 */}
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{/* 底部塔选择面板 */}
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<div
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style={{
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backgroundColor: 'rgba(10,18,40,0.97)',
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@@ -141,7 +149,6 @@ export default function GamePage() {
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transform: isSelected ? 'translateY(-3px)' : 'none',
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}}
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>
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{/* 角色图片 */}
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<div style={{ width: '48px', height: '48px', position: 'relative', flexShrink: 0 }}>
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{/* eslint-disable-next-line @next/next/no-img-element */}
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<img
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@@ -150,15 +157,12 @@ export default function GamePage() {
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style={{ width: '100%', height: '100%', objectFit: 'contain', imageRendering: 'auto' }}
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/>
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</div>
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{/* 名称 */}
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<span style={{ fontFamily: 'VT323, monospace', fontSize: '13px', color: meta.color, textAlign: 'center', lineHeight: 1.1 }}>
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{meta.name}
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</span>
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{/* 费用 */}
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<span style={{ fontFamily: "'Press Start 2P', monospace", fontSize: '8px', color: '#A78BFA' }}>
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{meta.cost} HC
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</span>
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{/* 描述 */}
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<span style={{ fontFamily: 'VT323, monospace', fontSize: '11px', color: '#64748B', textAlign: 'center' }}>
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{meta.desc}
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</span>
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107
app/page.tsx
107
app/page.tsx
@@ -1,6 +1,7 @@
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'use client'
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import Link from 'next/link'
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import { useState } from 'react'
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import { useRouter } from 'next/navigation'
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// 背景装饰黑话词条
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const BUZZ_WORDS = [
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@@ -11,7 +12,53 @@ const BUZZ_WORDS = [
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'向上管理', '自驱力', '全链路', '数据驱动', '业务增长',
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]
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type DifficultyLevel = 'easy' | 'normal' | 'hard'
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const DIFFICULTY_OPTIONS: {
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key: DifficultyLevel
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label: string
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desc: string
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color: string
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borderColor: string
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glowColor: string
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}[] = [
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{
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key: 'easy',
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label: '简单',
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desc: '带薪摸鱼,准点下班',
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color: '#22C55E',
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borderColor: '#16a34a',
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glowColor: 'rgba(34,197,94,0.35)',
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},
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{
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key: 'normal',
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label: '普通',
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desc: '常规打工,偶有加班',
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color: '#3B82F6',
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borderColor: '#2563eb',
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glowColor: 'rgba(59,130,246,0.35)',
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},
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{
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key: 'hard',
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label: '困难',
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desc: '地狱模式,007全开',
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color: '#EF4444',
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borderColor: '#dc2626',
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glowColor: 'rgba(239,68,68,0.35)',
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},
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]
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export default function GameCover() {
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const [selectedDifficulty, setSelectedDifficulty] = useState<DifficultyLevel>('normal')
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const router = useRouter()
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const handleStart = () => {
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if (typeof window !== 'undefined') {
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localStorage.setItem('game-difficulty', selectedDifficulty)
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}
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router.push('/game')
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}
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return (
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<main
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className="crt-overlay relative w-full min-h-screen flex flex-col items-center justify-center overflow-hidden"
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@@ -22,7 +69,7 @@ export default function GameCover() {
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backgroundPosition: 'center',
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}}
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>
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{/* 深色叠加层,确保文字可读 */}
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{/* 深色叠加层 */}
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<div className="absolute inset-0" style={{ backgroundColor: 'rgba(10,10,30,0.72)' }} />
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{/* CRT 流动扫描线 */}
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@@ -108,9 +155,54 @@ export default function GameCover() {
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部署打工人防线,捍卫最后的 HC
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</p>
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{/* 难度选择 */}
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<div className="w-full">
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<p
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className="font-pixel text-center mb-3"
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style={{ fontSize: '9px', color: '#7C3AED', letterSpacing: '0.2em' }}
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>
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选择难度
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</p>
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<div className="flex gap-3 justify-center">
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{DIFFICULTY_OPTIONS.map(opt => {
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const isSelected = selectedDifficulty === opt.key
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return (
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<button
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key={opt.key}
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onClick={() => setSelectedDifficulty(opt.key)}
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style={{
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flex: 1,
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padding: '10px 8px',
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backgroundColor: isSelected ? `rgba(${opt.key === 'easy' ? '34,197,94' : opt.key === 'normal' ? '59,130,246' : '239,68,68'},0.15)` : '#0F1B2D',
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border: `2px solid ${isSelected ? opt.color : '#1e3a5f'}`,
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borderRadius: '10px',
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cursor: 'pointer',
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transition: 'all 0.15s ease',
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boxShadow: isSelected ? `0 0 16px ${opt.glowColor}` : 'none',
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transform: isSelected ? 'translateY(-2px)' : 'none',
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}}
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>
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<div
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className="font-vt323"
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style={{ fontSize: '22px', color: opt.color, marginBottom: '2px' }}
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>
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{opt.label}
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</div>
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<div
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className="font-vt323"
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style={{ fontSize: '13px', color: '#9CA3AF', lineHeight: 1.2 }}
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>
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{opt.desc}
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</div>
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</button>
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)
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})}
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</div>
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</div>
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{/* 开始游戏按钮 */}
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<Link
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href="/game"
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<button
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onClick={handleStart}
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className="font-pixel text-white rounded-lg transition-all duration-200 cursor-pointer"
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style={{
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backgroundColor: '#F43F5E',
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@@ -118,22 +210,23 @@ export default function GameCover() {
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fontSize: '12px',
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letterSpacing: '0.1em',
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boxShadow: '0 0 20px rgba(244, 63, 94, 0.4)',
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border: 'none',
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}}
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onMouseEnter={e => {
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const el = e.currentTarget as HTMLAnchorElement
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const el = e.currentTarget as HTMLButtonElement
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el.style.opacity = '0.9'
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el.style.transform = 'translateY(-2px)'
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el.style.boxShadow = '0 0 30px rgba(244, 63, 94, 0.6)'
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}}
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onMouseLeave={e => {
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const el = e.currentTarget as HTMLAnchorElement
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const el = e.currentTarget as HTMLButtonElement
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el.style.opacity = '1'
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el.style.transform = 'translateY(0)'
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el.style.boxShadow = '0 0 20px rgba(244, 63, 94, 0.4)'
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}}
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>
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开始游戏
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</Link>
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</button>
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{/* 提示文字 */}
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<p
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