feat(game): 创建游戏核心框架(常量、配置、状态管理、地图渲染、主场景)

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Cloud Bot
2026-03-21 07:56:48 +00:00
parent 80024a5200
commit 85377f1cb2
5 changed files with 489 additions and 0 deletions

179
game/mapRenderer.ts Normal file
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import type Phaser from 'phaser'
import {
MAP_COLS,
MAP_ROWS,
GAME_WIDTH,
HUD_HEIGHT,
PATH_WAYPOINTS,
COLOR_PATH,
COLOR_BUILDABLE,
COLOR_HOVER,
COLOR_BORDER,
MAP_LABELS,
INITIAL_KPI,
} from './constants'
/** 将折线关键坐标点展开为完整路径格子集合 */
export function buildPathTiles(
waypoints: readonly { x: number; y: number }[]
): Set<string> {
const tiles = new Set<string>()
for (let i = 0; i < waypoints.length - 1; i++) {
const from = waypoints[i]
const to = waypoints[i + 1]
if (from.x === to.x) {
const minY = Math.min(from.y, to.y)
const maxY = Math.max(from.y, to.y)
for (let y = minY; y <= maxY; y++) tiles.add(`${from.x},${y}`)
} else {
const minX = Math.min(from.x, to.x)
const maxX = Math.max(from.x, to.x)
for (let x = minX; x <= maxX; x++) tiles.add(`${x},${from.y}`)
}
}
return tiles
}
export const PATH_TILES = buildPathTiles(PATH_WAYPOINTS)
/** 计算格子尺寸 */
export function getCellSize() {
const cellW = Math.floor(GAME_WIDTH / MAP_COLS)
const cellH = Math.floor((720 - HUD_HEIGHT) / MAP_ROWS)
return { cellW, cellH }
}
/**
* 绘制所有地图格子
*/
export function drawAllTiles(
g: Phaser.GameObjects.Graphics,
hovered: { col: number; row: number } | null
): void {
const { cellW, cellH } = getCellSize()
g.clear()
for (let row = 0; row < MAP_ROWS; row++) {
for (let col = 0; col < MAP_COLS; col++) {
const isPath = PATH_TILES.has(`${col},${row}`)
const isHovered =
!isPath && hovered !== null &&
hovered.col === col && hovered.row === row
const fillColor = isPath
? COLOR_PATH
: isHovered ? COLOR_HOVER : COLOR_BUILDABLE
const x = col * cellW
const y = HUD_HEIGHT + row * cellH
g.fillStyle(fillColor, 1)
g.fillRect(x + 1, y + 1, cellW - 2, cellH - 2)
g.lineStyle(1, COLOR_BORDER, 0.6)
g.strokeRect(x, y, cellW, cellH)
}
}
}
/**
* 渲染地图装饰性标签
*/
export function renderMapLabels(scene: Phaser.Scene): void {
const { cellW, cellH } = getCellSize()
for (const label of MAP_LABELS) {
const x = label.col * cellW + cellW / 2
const y = HUD_HEIGHT + label.row * cellH + cellH / 2
scene.add
.text(x, y, label.text, {
fontFamily: 'VT323, monospace',
fontSize: '14px',
color: '#A78BFA',
})
.setOrigin(0.5, 0.5)
.setAlpha(0.5)
}
}
/** HUD 进度条参数 */
export const BAR_W = 300
export const BAR_H = 16
export const BAR_X = (GAME_WIDTH - BAR_W) / 2
export const BAR_Y = (HUD_HEIGHT - BAR_H) / 2
/**
* 渲染顶部 HUD 区域,返回可更新的 Graphics 和 Text 对象
*/
export function renderHUD(scene: Phaser.Scene): {
kpiBar: Phaser.GameObjects.Graphics
kpiText: Phaser.GameObjects.Text
hcText: Phaser.GameObjects.Text
} {
// HUD 背景
const hudBg = scene.add.graphics()
hudBg.fillStyle(0x0a1628, 0.92)
hudBg.fillRect(0, 0, GAME_WIDTH, HUD_HEIGHT)
hudBg.lineStyle(1, 0x1e3a5f, 1)
hudBg.strokeRect(0, 0, GAME_WIDTH, HUD_HEIGHT)
// 左侧标题
scene.add.text(16, HUD_HEIGHT / 2, '大厂保卫战', {
fontFamily: "'Press Start 2P', monospace",
fontSize: '10px',
color: '#A78BFA',
}).setOrigin(0, 0.5)
// KPI 标签
scene.add.text(BAR_X - 8, HUD_HEIGHT / 2, 'KPI', {
fontFamily: "'Press Start 2P', monospace",
fontSize: '8px',
color: '#E2E8F0',
}).setOrigin(1, 0.5)
// 进度条背景轨道
const trackBar = scene.add.graphics()
trackBar.fillStyle(0x1a1a2e, 1)
trackBar.fillRect(BAR_X, BAR_Y, BAR_W, BAR_H)
trackBar.lineStyle(1, 0x7c3aed, 0.6)
trackBar.strokeRect(BAR_X, BAR_Y, BAR_W, BAR_H)
// KPI 进度前景
const kpiBar = scene.add.graphics()
updateKPIBar(kpiBar, INITIAL_KPI)
// KPI 百分比文字
const kpiText = scene.add.text(
BAR_X + BAR_W / 2, HUD_HEIGHT / 2,
`${INITIAL_KPI}%`,
{
fontFamily: "'Press Start 2P', monospace",
fontSize: '8px',
color: '#E2E8F0',
}
).setOrigin(0.5, 0.5).setDepth(1)
// 右侧 HC 数值
const hcText = scene.add.text(
GAME_WIDTH - 16, HUD_HEIGHT / 2,
`HC: 200`,
{
fontFamily: "'Press Start 2P', monospace",
fontSize: '10px',
color: '#A78BFA',
}
).setOrigin(1, 0.5)
return { kpiBar, kpiText, hcText }
}
/**
* 更新 KPI 进度条(颜色随数值变化:绿→黄→红)
*/
export function updateKPIBar(
kpiBar: Phaser.GameObjects.Graphics,
kpi: number
): void {
kpiBar.clear()
const color = kpi > 60 ? 0x22c55e : kpi > 30 ? 0xf59e0b : 0xef4444
kpiBar.fillStyle(color, 1)
kpiBar.fillRect(BAR_X + 1, BAR_Y + 1, (BAR_W - 2) * (kpi / 100), BAR_H - 2)
}