feat(game): 创建游戏核心框架(常量、配置、状态管理、地图渲染、主场景)
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26
game/config.ts
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26
game/config.ts
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import type Phaser from 'phaser'
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import { GAME_WIDTH, GAME_HEIGHT } from './constants'
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/**
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* 创建 Phaser 游戏配置
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* 注意:此文件只在客户端(动态 import 后)执行,不会在 SSR 中运行
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* @param containerId HTML 容器元素的 id
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*/
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export function createGameConfig(containerId: string): Phaser.Types.Core.GameConfig {
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return {
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type: (globalThis as typeof globalThis & { Phaser?: { AUTO: number } }).Phaser?.AUTO ?? 0,
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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parent: containerId,
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backgroundColor: '#0a1628',
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scale: {
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mode: 3, // Phaser.Scale.FIT = 3
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autoCenter: 1, // Phaser.Scale.CENTER_BOTH = 1
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},
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scene: [], // 场景在 GamePage 中动态注入
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physics: {
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default: 'arcade',
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arcade: { debug: false },
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},
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}
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}
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