balance: 回调过度难度——精力消耗4(持续时间翻倍)/恢复8,初始HC170,怪物HP/速度适度降低至合理区间
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@@ -98,7 +98,7 @@ export abstract class TowerBase {
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const target = this.findTarget(enemies)
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if (target && this.attackCooldown <= 0) {
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this.attack(target)
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this.stamina -= 8 // 精力消耗:5→8,更快进入摸鱼状态
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this.stamina -= 4 // 精力消耗:8→4,持续战斗时间翻倍
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// 应用 PUA 攻速倍率(倍率越高冷却越短)
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this.attackCooldown = 1000 / (this.attackSpeed * this._puaSpeedMult)
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this.updateStaminaBar()
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