balance: 回调过度难度——精力消耗4(持续时间翻倍)/恢复8,初始HC170,怪物HP/速度适度降低至合理区间
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@@ -9,9 +9,9 @@ export class OldEmployee extends EnemyBase {
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speedMultiplier: number = 1.0,
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hpMultiplier: number = 1.0
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) {
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// HP: 150→240, speed: 50→65, kpiDamage: 8→12, hcReward: 30→22, shield: 3→4
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super(scene, pathPoints, 240, 65, 12, 22, 'enemy-old', speedMultiplier, hpMultiplier)
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this.shieldCount = 4
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// HP: 180, speed: 55, kpiDamage: 10, hcReward: 25, shield: 3
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super(scene, pathPoints, 180, 55, 10, 25, 'enemy-old', speedMultiplier, hpMultiplier)
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this.shieldCount = 3
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this.imageSprite.setDisplaySize(this.cellW * 0.85, this.cellW * 0.85)
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}
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