balance: 回调过度难度——精力消耗4(持续时间翻倍)/恢复8,初始HC170,怪物HP/速度适度降低至合理区间

This commit is contained in:
Cloud Bot
2026-03-24 09:02:02 +00:00
parent 4fec1ebe9d
commit 6843d2b74c
8 changed files with 17 additions and 16 deletions

View File

@@ -9,8 +9,9 @@ export class FreshGraduate extends EnemyBase {
speedMultiplier: number = 1.0,
hpMultiplier: number = 1.0
) {
// HP: 30→50, speed: 120→145, kpiDamage: 2→3, hcReward: 10→8
super(scene, pathPoints, 50, 145, 3, 8, 'enemy-fresh', speedMultiplier, hpMultiplier)
// HP: 40, speed: 130, kpiDamage: 2.5→取整3不行用整数2, hcReward: 9
// kpiDamage 用浮点:在 GameManager.reduceKPI 里用 Math.max(0, kpi - amount)
super(scene, pathPoints, 40, 130, 2, 9, 'enemy-fresh', speedMultiplier, hpMultiplier)
}
getQuote(): string { return getRandomQuote('FreshGraduate') }
}