balance: 回调过度难度——精力消耗4(持续时间翻倍)/恢复8,初始HC170,怪物HP/速度适度降低至合理区间
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@@ -9,8 +9,9 @@ export class FreshGraduate extends EnemyBase {
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speedMultiplier: number = 1.0,
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hpMultiplier: number = 1.0
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) {
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// HP: 30→50, speed: 120→145, kpiDamage: 2→3, hcReward: 10→8
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super(scene, pathPoints, 50, 145, 3, 8, 'enemy-fresh', speedMultiplier, hpMultiplier)
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// HP: 40, speed: 130, kpiDamage: 2.5→取整3不行,用整数2, hcReward: 9
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// kpiDamage 用浮点:在 GameManager.reduceKPI 里用 Math.max(0, kpi - amount)
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super(scene, pathPoints, 40, 130, 2, 9, 'enemy-fresh', speedMultiplier, hpMultiplier)
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}
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getQuote(): string { return getRandomQuote('FreshGraduate') }
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}
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