fix(game): 修复输了能进下一关的Bug、换关后塔残留、召唤按钮太小、战斗前不能发激励
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@@ -365,8 +365,11 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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this.waveManager.startNextWave()
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const waveNum = this.waveManager.getCurrentWaveNumber()
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this.hud.showWaveBanner(waveNum, this.waveManager.totalWaves)
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// 波次开始音效
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AudioEngine.getInstance().playWaveStart()
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// 通知 React 层:战斗已开始,允许发起激励
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if (typeof window !== 'undefined') {
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;(window as any).__gameWaveStarted = true
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}
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}
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private onWeeklyReport(): void {
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@@ -375,7 +378,11 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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}
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private onMapCleared(): void {
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// 若游戏已失败,不触发地图切换
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if (this.manager.gameState === 'defeat') return
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this.mapInTransition = true
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this.autoNextWaveTimer = -1
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this.isWaveRunning = false
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this.hud.disableWaveButton()
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this.hud.setWaveButtonText('关卡完成!')
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@@ -390,6 +397,8 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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this.manager.totalWaveCleared += currentMap.waveCount
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this.manager.currentMapIndex = nextIndex
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this.waveManager.clearAllEnemies()
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// 清除上一关所有防御塔
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this.towerManager.clearAllTowers()
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this.loadMap(ALL_MAPS[nextIndex])
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this.hud.enableWaveButton()
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this.hud.setWaveButtonText('▶ 召唤下一波')
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