balance: 全面提升游戏难度——怪物HP/速度/KPI扣减上调,精力消耗加快,初始HC降至150,波次加量缩间隔,Boss技能冷却12s,自动下一波等待2s

This commit is contained in:
Cloud Bot
2026-03-24 08:56:14 +00:00
parent e460d90b3a
commit 4fec1ebe9d
11 changed files with 38 additions and 33 deletions

View File

@@ -93,7 +93,7 @@ export class MapTransitionModal {
// KPI & 说明
const statsEl = document.createElement('div')
statsEl.innerHTML = `最终KPI: <span style="color:#34d399">${kpi}%</span> &nbsp;|&nbsp; <span style="color:#94a3b8">HC 将重置为 200</span>`
statsEl.innerHTML = `最终KPI: <span style="color:#34d399">${kpi}%</span> &nbsp;|&nbsp; <span style="color:#94a3b8">HC 将重置为 150</span>`
statsEl.style.cssText = `
font-size: 20px;
color: #e2e8f0;
@@ -131,7 +131,7 @@ export class MapTransitionModal {
// 倒计时提示HC 重置提醒)
const countdownEl = document.createElement('div')
countdownEl.id = 'mt-countdown'
countdownEl.textContent = isFinalMap ? '3秒后返回主菜单...' : '3秒后进入下一关HC重置为200...'
countdownEl.textContent = isFinalMap ? '3秒后返回主菜单...' : '3秒后进入下一关HC重置为150...'
countdownEl.style.cssText = `
font-size: 16px;
color: #6b7280;
@@ -157,7 +157,7 @@ export class MapTransitionModal {
const el = document.getElementById('mt-countdown')
if (el) el.textContent = isFinalMap
? `${remaining}秒后返回主菜单...`
: `${remaining}秒后进入下一关HC重置为200...`
: `${remaining}秒后进入下一关HC重置为150...`
}
const interval = setInterval(tick, 1000)
this.autoCloseTimer = setTimeout(() => {