balance: 全面提升游戏难度——怪物HP/速度/KPI扣减上调,精力消耗加快,初始HC降至150,波次加量缩间隔,Boss技能冷却12s,自动下一波等待2s
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@@ -93,7 +93,7 @@ export class MapTransitionModal {
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// KPI & 说明
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const statsEl = document.createElement('div')
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statsEl.innerHTML = `最终KPI: <span style="color:#34d399">${kpi}%</span> | <span style="color:#94a3b8">HC 将重置为 200</span>`
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statsEl.innerHTML = `最终KPI: <span style="color:#34d399">${kpi}%</span> | <span style="color:#94a3b8">HC 将重置为 150</span>`
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statsEl.style.cssText = `
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font-size: 20px;
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color: #e2e8f0;
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@@ -131,7 +131,7 @@ export class MapTransitionModal {
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// 倒计时提示(HC 重置提醒)
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const countdownEl = document.createElement('div')
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countdownEl.id = 'mt-countdown'
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countdownEl.textContent = isFinalMap ? '3秒后返回主菜单...' : '3秒后进入下一关,HC重置为200...'
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countdownEl.textContent = isFinalMap ? '3秒后返回主菜单...' : '3秒后进入下一关,HC重置为150...'
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countdownEl.style.cssText = `
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font-size: 16px;
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color: #6b7280;
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@@ -157,7 +157,7 @@ export class MapTransitionModal {
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const el = document.getElementById('mt-countdown')
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if (el) el.textContent = isFinalMap
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? `${remaining}秒后返回主菜单...`
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: `${remaining}秒后进入下一关,HC重置为200...`
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: `${remaining}秒后进入下一关,HC重置为150...`
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}
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const interval = setInterval(tick, 1000)
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this.autoCloseTimer = setTimeout(() => {
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