balance: 全面提升游戏难度——怪物HP/速度/KPI扣减上调,精力消耗加快,初始HC降至150,波次加量缩间隔,Boss技能冷却12s,自动下一波等待2s
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@@ -5,6 +5,7 @@ import {
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GAME_WIDTH,
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GAME_HEIGHT,
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HUD_HEIGHT,
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INITIAL_HC,
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INITIAL_KPI,
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} from './constants'
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import type { MapConfig } from './data/mapConfigs'
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@@ -222,7 +223,7 @@ export function renderHUD(scene: Phaser.Scene): {
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const hcText = scene.add.text(
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GAME_WIDTH - 16, HUD_HEIGHT / 2,
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`HC: 200`,
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`HC: ${INITIAL_HC}`,
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{
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '10px',
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