balance: 全面提升游戏难度——怪物HP/速度/KPI扣减上调,精力消耗加快,初始HC降至150,波次加量缩间隔,Boss技能冷却12s,自动下一波等待2s
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@@ -10,7 +10,8 @@ export class TroubleMaker extends EnemyBase {
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speedMultiplier: number = 1.0,
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hpMultiplier: number = 1.0
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) {
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super(scene, pathPoints, 80, 80, 5, 20, 'enemy-trouble', speedMultiplier, hpMultiplier)
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// HP: 80→130, speed: 80→100, kpiDamage: 5→7, hcReward: 20→15
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super(scene, pathPoints, 130, 100, 7, 15, 'enemy-trouble', speedMultiplier, hpMultiplier)
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}
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protected override onDeath(): void {
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