balance: 全面提升游戏难度——怪物HP/速度/KPI扣减上调,精力消耗加快,初始HC降至150,波次加量缩间隔,Boss技能冷却12s,自动下一波等待2s
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@@ -9,8 +9,9 @@ export class OldEmployee extends EnemyBase {
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speedMultiplier: number = 1.0,
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hpMultiplier: number = 1.0
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) {
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super(scene, pathPoints, 150, 50, 8, 30, 'enemy-old', speedMultiplier, hpMultiplier)
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this.shieldCount = 3
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// HP: 150→240, speed: 50→65, kpiDamage: 8→12, hcReward: 30→22, shield: 3→4
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super(scene, pathPoints, 240, 65, 12, 22, 'enemy-old', speedMultiplier, hpMultiplier)
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this.shieldCount = 4
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this.imageSprite.setDisplaySize(this.cellW * 0.85, this.cellW * 0.85)
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}
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