balance: 全面提升游戏难度——怪物HP/速度/KPI扣减上调,精力消耗加快,初始HC降至150,波次加量缩间隔,Boss技能冷却12s,自动下一波等待2s
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@@ -321,7 +321,7 @@ export function createGameScene(PhaserLib: typeof Phaser): typeof Phaser.Scene {
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// 自动下一波倒计时(ms),-1 表示未激活
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private autoNextWaveTimer: number = -1
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private readonly AUTO_WAVE_DELAY = 3000 // 3 秒后自动开始
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private readonly AUTO_WAVE_DELAY = 2000 // 自动开始等待:3s→2s,缩短喘息时间
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update(_time: number, delta: number): void {
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if (this.manager.gameState !== 'playing' && this.manager.gameState !== 'idle') return
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