balance: 全面提升游戏难度——怪物HP/速度/KPI扣减上调,精力消耗加快,初始HC降至150,波次加量缩间隔,Boss技能冷却12s,自动下一波等待2s
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@@ -470,7 +470,7 @@ function PuaPanel({ gameReady, hc, waveStarted }: { gameReady: boolean; hc: numb
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// ── 主游戏页面 ────────────────────────────────────────────────────────────────
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export default function GamePage() {
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const gameRef = useRef<{ destroy: (removeCanvas: boolean) => void } | null>(null)
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const [hc, setHc] = useState(200)
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const [hc, setHc] = useState(150)
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const [selectedTower, setSelectedTower] = useState<TowerType | null>(null)
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const [gameReady, setGameReady] = useState(false)
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const [waveStarted, setWaveStarted] = useState(false)
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