feat(towers): 实现防御塔基类与4种塔及塔管理器

This commit is contained in:
Cloud Bot
2026-03-21 08:04:15 +00:00
parent 6a21ece3ee
commit 45cf1e4642
6 changed files with 708 additions and 0 deletions

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import type Phaser from 'phaser'
import { TowerBase } from './TowerBase'
import type { EnemyBase } from '../enemies/EnemyBase'
export class SeniorDevTower extends TowerBase {
constructor(scene: Phaser.Scene, gridX: number, gridY: number) {
super(scene, gridX, gridY, 120, 5, 30, 1.0)
this.drawSprite()
}
drawSprite(): void {
if (!this.sprite) return
this.sprite.clear()
// 深蓝色方块
this.sprite.fillStyle(0x3b82f6, 1)
this.sprite.fillRect(-12, -12, 24, 24)
this.sprite.lineStyle(1, 0x93c5fd, 1)
this.sprite.strokeRect(-12, -12, 24, 24)
this.sprite.setPosition(this.px, this.py)
this.sprite.setDepth(10)
// 顶部 </> 符号文字
if (this.scene) {
const existing = this.scene.children.getByName(`dev_label_${this.gridX}_${this.gridY}`)
if (!existing) {
this.scene.add
.text(this.px, this.py, '</>', {
fontFamily: 'monospace',
fontSize: '10px',
color: '#DBEAFE',
})
.setOrigin(0.5, 0.5)
.setDepth(11)
.setName(`dev_label_${this.gridX}_${this.gridY}`)
}
}
}
attack(target: EnemyBase): void {
// 发射绿色代码块子弹
this.fireBullet(target)
}
private fireBullet(target: EnemyBase): void {
const bullet = this.scene.add.graphics()
bullet.fillStyle(0x22c55e, 1)
bullet.fillRect(-4, -4, 8, 8)
bullet.setPosition(this.px, this.py)
bullet.setDepth(13)
const startX = this.px
const startY = this.py
const targetX = target.sprite.x
const targetY = target.sprite.y
const dx = targetX - startX
const dy = targetY - startY
const dist = Math.sqrt(dx * dx + dy * dy)
const duration = (dist / 400) * 1000
this.scene.tweens.add({
targets: bullet,
x: targetX,
y: targetY,
duration,
onComplete: () => {
bullet.destroy()
if (!target.isDead) {
target.takeDamage(this.attackDamage)
// 代码屎山:附加 DOT
target.addDOT(10, 3000)
}
},
})
}
}