fix(game): 关卡切换时重置HC为200,不带入上一关余量,修复游戏平衡性问题
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@@ -58,6 +58,12 @@ export class GameManager {
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// difficulty 保留,不重置
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}
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/** 重置 HC 到初始值(进入下一关时调用,不带入上一关的余量) */
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resetHC(): void {
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this.hc = INITIAL_HC
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this.onHCChange.forEach(cb => cb(this.hc))
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}
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/**
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* 扣除 HC,余额不足时返回 false
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*/
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