fix(game): 修复召唤按钮第二次失效和实习生不攻击的Bug
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@@ -10,7 +10,8 @@ export class InternTower extends TowerBase {
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public onSelfDestroy?: (tower: InternTower) => void
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constructor(scene: Phaser.Scene, gridX: number, gridY: number) {
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super(scene, gridX, gridY, 50, 1, 15, 1.5, 'tower-intern')
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// attackRange=1.5:近战覆盖相邻格,避免格子边界浮点漏攻击
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super(scene, gridX, gridY, 50, 1.5, 15, 1.5, 'tower-intern')
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}
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override update(delta: number, enemies: EnemyBase[]): void {
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