feat(game/ui): 升级胜利/失败结算界面,胜利弹窗显示绩效等级评定,失败弹窗仿钉钉风格
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171
game/ui/EndScreenModal.ts
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171
game/ui/EndScreenModal.ts
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/**
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* 游戏结束模态弹窗(胜利 / 失败)
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* DOM 层实现(z-index: 9998),覆盖 canvas
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*/
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export interface VictoryData {
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kpi: number
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hc: number
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grade: string
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gradeColor: string
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gradeDesc: string
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}
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function injectEndStyles(): void {
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if (document.getElementById('end-screen-styles')) return
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const style = document.createElement('style')
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style.id = 'end-screen-styles'
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style.textContent = `
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@keyframes endOverlayIn { from { opacity: 0 } to { opacity: 1 } }
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@keyframes endCardIn { from { transform: scale(0.8); opacity: 0 } to { transform: scale(1); opacity: 1 } }
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`
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document.head.appendChild(style)
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}
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function buildOverlay(): HTMLElement {
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const overlay = document.createElement('div')
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overlay.id = 'end-screen-overlay'
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overlay.style.cssText = `
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position: fixed;
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inset: 0;
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background: rgba(0,0,0,0.85);
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z-index: 9998;
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display: flex;
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align-items: center;
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justify-content: center;
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font-family: 'VT323', monospace;
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animation: endOverlayIn 0.4s ease;
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`
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return overlay
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}
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function buildVictoryCard(data: VictoryData): HTMLElement {
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const card = document.createElement('div')
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card.style.cssText = `
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background: #0f0c29;
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border: 2px solid #d97706;
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border-radius: 14px;
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padding: 36px 48px;
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max-width: 480px;
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width: 90%;
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text-align: center;
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box-shadow: 0 0 60px rgba(217,119,6,0.4);
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animation: endCardIn 0.4s ease;
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`
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card.innerHTML = `
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<div style="font-size:32px;color:#fbbf24;letter-spacing:4px;margin-bottom:24px;">绩效评级公示</div>
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<div style="background:rgba(255,255,255,0.04);border-radius:8px;padding:16px;margin-bottom:20px;">
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<div style="display:flex;justify-content:space-between;font-size:20px;color:#9ca3af;margin-bottom:6px;">
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<span>最终KPI</span><span style="color:#e2e8f0">${data.kpi}%</span>
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</div>
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<div style="display:flex;justify-content:space-between;font-size:20px;color:#9ca3af;">
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<span>剩余HC</span><span style="color:#86efac">${data.hc}</span>
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</div>
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</div>
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<div style="font-size:28px;color:${data.gradeColor};margin-bottom:10px;text-shadow:0 0 12px ${data.gradeColor}88;">
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${data.grade}
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</div>
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<div style="font-size:16px;color:#9ca3af;margin-bottom:28px;">${data.gradeDesc}</div>
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`
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const btnWrap = document.createElement('div')
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btnWrap.style.cssText = 'display:flex;gap:16px;justify-content:center;'
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const restartBtn = document.createElement('button')
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restartBtn.textContent = '再战一局'
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restartBtn.style.cssText = `
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padding:12px 28px;background:#7c3aed;color:#fff;border:2px solid #7c3aed;
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border-radius:8px;font-family:'VT323',monospace;font-size:20px;cursor:pointer;
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`
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restartBtn.addEventListener('click', () => window.location.reload())
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const homeBtn = document.createElement('button')
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homeBtn.textContent = '见好就收'
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homeBtn.style.cssText = `
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padding:12px 28px;background:#374151;color:#d1d5db;border:1px solid #4b5563;
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border-radius:8px;font-family:'VT323',monospace;font-size:20px;cursor:pointer;
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`
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homeBtn.addEventListener('click', () => { window.location.href = '/' })
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btnWrap.appendChild(restartBtn)
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btnWrap.appendChild(homeBtn)
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card.appendChild(btnWrap)
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return card
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}
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function buildDefeatCard(): HTMLElement {
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const card = document.createElement('div')
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card.style.cssText = `
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background: #ffffff;
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border-radius: 14px;
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max-width: 420px;
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width: 90%;
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overflow: hidden;
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box-shadow: 0 20px 60px rgba(0,0,0,0.5);
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animation: endCardIn 0.4s ease;
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`
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const topBar = document.createElement('div')
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topBar.textContent = '系统通知 — 人力资源管理系统'
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topBar.style.cssText = `
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background: #1677ff;
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color: #fff;
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font-family: 'VT323', monospace;
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font-size: 18px;
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padding: 10px 20px;
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letter-spacing: 2px;
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`
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card.appendChild(topBar)
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const body = document.createElement('div')
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body.style.cssText = 'padding: 28px 32px 24px;'
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body.innerHTML = `
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<div style="font-size:48px;text-align:center;margin-bottom:16px;">📋</div>
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<div style="font-family:'VT323',monospace;font-size:18px;color:#333;line-height:1.7;margin-bottom:24px;text-align:center;">
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鉴于您近期的表现未能达成业务闭环,<br/>
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经公司管理层研究决定,<br/>
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对您进行<strong style="color:#ef4444">「毕业」</strong>处理。<br/>
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请于5分钟内归还工牌,<br/>
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不要带走办公文具。
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</div>
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`
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const btnWrap = document.createElement('div')
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btnWrap.style.cssText = 'display:flex;gap:12px;justify-content:center;'
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const restartBtn = document.createElement('button')
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restartBtn.textContent = '领取 N+1'
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restartBtn.style.cssText = `
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padding:10px 24px;background:#1677ff;color:#fff;border:none;
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border-radius:6px;font-family:'VT323',monospace;font-size:20px;cursor:pointer;
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`
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restartBtn.addEventListener('click', () => window.location.reload())
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const homeBtn = document.createElement('button')
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homeBtn.textContent = '申请仲裁'
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homeBtn.style.cssText = `
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padding:10px 24px;background:#f3f4f6;color:#374151;border:1px solid #d1d5db;
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border-radius:6px;font-family:'VT323',monospace;font-size:20px;cursor:pointer;
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`
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homeBtn.addEventListener('click', () => { window.location.href = '/' })
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btnWrap.appendChild(restartBtn)
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btnWrap.appendChild(homeBtn)
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body.appendChild(btnWrap)
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card.appendChild(body)
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return card
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}
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/** 显示胜利结算弹窗 */
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export function showVictoryModal(data: VictoryData): void {
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injectEndStyles()
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const overlay = buildOverlay()
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overlay.appendChild(buildVictoryCard(data))
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document.body.appendChild(overlay)
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}
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/** 显示失败结算弹窗 */
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export function showDefeatModal(): void {
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injectEndStyles()
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const overlay = buildOverlay()
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overlay.appendChild(buildDefeatCard())
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document.body.appendChild(overlay)
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}
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@@ -1,9 +1,11 @@
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import type Phaser from 'phaser'
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import { GAME_WIDTH, HUD_HEIGHT } from '../constants'
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import { GameManager } from '../GameManager'
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import { showVictoryModal, showDefeatModal } from './EndScreenModal'
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/**
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* 游戏 HUD 辅助工具
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* 负责管理"召唤下一波"按钮和波次提示横幅
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* 负责管理"召唤下一波"按钮、波次提示横幅、胜利/失败结算弹窗
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*/
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export class HUD {
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private scene: Phaser.Scene
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@@ -34,18 +36,12 @@ export class HUD {
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.setInteractive({ useHandCursor: true })
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this.waveBtn.on('pointerover', () => {
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if (this.waveBtn) {
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this.waveBtn.setStyle({ backgroundColor: '#2d5a8e' })
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}
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if (this.waveBtn) this.waveBtn.setStyle({ backgroundColor: '#2d5a8e' })
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})
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this.waveBtn.on('pointerout', () => {
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if (this.waveBtn) {
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this.waveBtn.setStyle({ backgroundColor: '#1e3a5f' })
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}
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})
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this.waveBtn.on('pointerdown', () => {
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onClick()
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if (this.waveBtn) this.waveBtn.setStyle({ backgroundColor: '#1e3a5f' })
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})
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this.waveBtn.on('pointerdown', () => onClick())
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}
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/** 更新按钮文字(如禁用状态) */
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@@ -67,6 +63,7 @@ export class HUD {
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/**
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* 显示波次开始横幅
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* @param waveNumber 当前波次(1-based)
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* @param totalWaves 总波次数
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*/
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showWaveBanner(waveNumber: number, totalWaves: number): void {
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const isBoss = waveNumber === totalWaves
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@@ -98,10 +95,10 @@ export class HUD {
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})
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}
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/** 显示周报触发提示 */
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/** 显示周报触发提示横幅 */
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showWeeklyReportAlert(): void {
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const banner = this.scene.add
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.text(GAME_WIDTH / 2, HUD_HEIGHT + 120, '📋 季度周报截止!效率翻倍!', {
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.text(GAME_WIDTH / 2, HUD_HEIGHT + 120, '周报时间到!请选择正确黑话!', {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '11px',
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color: '#FCD34D',
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@@ -122,51 +119,40 @@ export class HUD {
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})
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}
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/** 显示胜利画面 */
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/** 显示胜利画面(完整绩效评级弹窗,委托给 EndScreenModal) */
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showVictory(): void {
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const overlay = this.scene.add.graphics()
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overlay.fillStyle(0x000000, 0.6)
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overlay.fillRect(0, 0, GAME_WIDTH, 720)
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overlay.setDepth(50)
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const manager = GameManager.getInstance()
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const kpi = manager.kpi
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const hc = manager.hc
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this.scene.add
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.text(GAME_WIDTH / 2, 300, '🎉 大厂保卫成功!', {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '22px',
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color: '#A78BFA',
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backgroundColor: '#0A1628',
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padding: { x: 24, y: 12 },
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})
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.setOrigin(0.5, 0.5)
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.setDepth(55)
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let grade: string
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let gradeColor: string
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let gradeDesc: string
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this.scene.add
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.text(GAME_WIDTH / 2, 380, 'KPI 绩效已发放!', {
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fontFamily: 'VT323, monospace',
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fontSize: '24px',
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color: '#A78BFA',
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})
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.setOrigin(0.5, 0.5)
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.setDepth(55)
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if (kpi >= 80) {
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grade = 'S级 "超出预期"'
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gradeColor = '#fbbf24'
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gradeDesc = '恭喜晋升为高级打工人!福报已在路上...'
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} else if (kpi >= 60) {
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grade = 'A级 "达成预期"'
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gradeColor = '#34d399'
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gradeDesc = '表现良好,明年涨薪3%(扣去通胀后-2%)'
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} else if (kpi >= 40) {
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grade = 'B级 "基本达成"'
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gradeColor = '#60a5fa'
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gradeDesc = '还需努力,下月开始996'
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} else {
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grade = 'C级 "未达预期"'
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gradeColor = '#f87171'
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gradeDesc = '已被纳入待优化名单'
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}
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showVictoryModal({ kpi, hc, grade, gradeColor, gradeDesc })
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}
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/** 显示失败画面 */
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/** 显示失败画面(仿钉钉退群通知,委托给 EndScreenModal) */
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showGameOver(): void {
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const overlay = this.scene.add.graphics()
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overlay.fillStyle(0x000000, 0.7)
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overlay.fillRect(0, 0, GAME_WIDTH, 720)
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overlay.setDepth(50)
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this.scene.add
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.text(GAME_WIDTH / 2, 300, 'KPI 归零!被裁了!', {
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fontFamily: "'Press Start 2P', monospace",
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fontSize: '18px',
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color: '#EF4444',
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backgroundColor: '#0A1628',
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padding: { x: 24, y: 12 },
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})
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.setOrigin(0.5, 0.5)
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.setDepth(55)
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showDefeatModal()
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}
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destroy(): void {
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