feat(game/ui): 升级胜利/失败结算界面,胜利弹窗显示绩效等级评定,失败弹窗仿钉钉风格

This commit is contained in:
Cloud Bot
2026-03-21 08:15:08 +00:00
parent 4737fd3cb1
commit 26b01422db
2 changed files with 208 additions and 51 deletions

View File

@@ -1,9 +1,11 @@
import type Phaser from 'phaser'
import { GAME_WIDTH, HUD_HEIGHT } from '../constants'
import { GameManager } from '../GameManager'
import { showVictoryModal, showDefeatModal } from './EndScreenModal'
/**
* 游戏 HUD 辅助工具
* 负责管理"召唤下一波"按钮波次提示横幅
* 负责管理"召唤下一波"按钮波次提示横幅、胜利/失败结算弹窗
*/
export class HUD {
private scene: Phaser.Scene
@@ -34,18 +36,12 @@ export class HUD {
.setInteractive({ useHandCursor: true })
this.waveBtn.on('pointerover', () => {
if (this.waveBtn) {
this.waveBtn.setStyle({ backgroundColor: '#2d5a8e' })
}
if (this.waveBtn) this.waveBtn.setStyle({ backgroundColor: '#2d5a8e' })
})
this.waveBtn.on('pointerout', () => {
if (this.waveBtn) {
this.waveBtn.setStyle({ backgroundColor: '#1e3a5f' })
}
})
this.waveBtn.on('pointerdown', () => {
onClick()
if (this.waveBtn) this.waveBtn.setStyle({ backgroundColor: '#1e3a5f' })
})
this.waveBtn.on('pointerdown', () => onClick())
}
/** 更新按钮文字(如禁用状态) */
@@ -67,6 +63,7 @@ export class HUD {
/**
* 显示波次开始横幅
* @param waveNumber 当前波次1-based
* @param totalWaves 总波次数
*/
showWaveBanner(waveNumber: number, totalWaves: number): void {
const isBoss = waveNumber === totalWaves
@@ -98,10 +95,10 @@ export class HUD {
})
}
/** 显示周报触发提示 */
/** 显示周报触发提示横幅 */
showWeeklyReportAlert(): void {
const banner = this.scene.add
.text(GAME_WIDTH / 2, HUD_HEIGHT + 120, '📋 季度周报截止!效率翻倍', {
.text(GAME_WIDTH / 2, HUD_HEIGHT + 120, '周报时间到!请选择正确黑话', {
fontFamily: "'Press Start 2P', monospace",
fontSize: '11px',
color: '#FCD34D',
@@ -122,51 +119,40 @@ export class HUD {
})
}
/** 显示胜利画面 */
/** 显示胜利画面(完整绩效评级弹窗,委托给 EndScreenModal */
showVictory(): void {
const overlay = this.scene.add.graphics()
overlay.fillStyle(0x000000, 0.6)
overlay.fillRect(0, 0, GAME_WIDTH, 720)
overlay.setDepth(50)
const manager = GameManager.getInstance()
const kpi = manager.kpi
const hc = manager.hc
this.scene.add
.text(GAME_WIDTH / 2, 300, '🎉 大厂保卫成功!', {
fontFamily: "'Press Start 2P', monospace",
fontSize: '22px',
color: '#A78BFA',
backgroundColor: '#0A1628',
padding: { x: 24, y: 12 },
})
.setOrigin(0.5, 0.5)
.setDepth(55)
let grade: string
let gradeColor: string
let gradeDesc: string
this.scene.add
.text(GAME_WIDTH / 2, 380, 'KPI 绩效已发放!', {
fontFamily: 'VT323, monospace',
fontSize: '24px',
color: '#A78BFA',
})
.setOrigin(0.5, 0.5)
.setDepth(55)
if (kpi >= 80) {
grade = 'S级 "超出预期"'
gradeColor = '#fbbf24'
gradeDesc = '恭喜晋升为高级打工人!福报已在路上...'
} else if (kpi >= 60) {
grade = 'A级 "达成预期"'
gradeColor = '#34d399'
gradeDesc = '表现良好明年涨薪3%(扣去通胀后-2%'
} else if (kpi >= 40) {
grade = 'B级 "基本达成"'
gradeColor = '#60a5fa'
gradeDesc = '还需努力下月开始996'
} else {
grade = 'C级 "未达预期"'
gradeColor = '#f87171'
gradeDesc = '已被纳入待优化名单'
}
showVictoryModal({ kpi, hc, grade, gradeColor, gradeDesc })
}
/** 显示失败画面 */
/** 显示失败画面(仿钉钉退群通知,委托给 EndScreenModal */
showGameOver(): void {
const overlay = this.scene.add.graphics()
overlay.fillStyle(0x000000, 0.7)
overlay.fillRect(0, 0, GAME_WIDTH, 720)
overlay.setDepth(50)
this.scene.add
.text(GAME_WIDTH / 2, 300, 'KPI 归零!被裁了!', {
fontFamily: "'Press Start 2P', monospace",
fontSize: '18px',
color: '#EF4444',
backgroundColor: '#0A1628',
padding: { x: 24, y: 12 },
})
.setOrigin(0.5, 0.5)
.setDepth(55)
showDefeatModal()
}
destroy(): void {